As the days went on and the number of ships dwindled, the sound of cannon fire became less and less frequent. Many an honest sailor have been claimed by this stretch of sea, and few still remained to contest it. Both shots landed with a lonely plop; these seas have grown quite lonely indeed.
Updates:
We're doing Night Shot again this Night Phase, and probably every Night Phase unless someone gets shot but not sunk during the Day. You guys know the drill by this point. PM me your ##FIRE command.
???'s Scout Ability was activated.
??? used a Javelin. mirdo was sunk!
??? fired first and received 2500 gold.
bbninjas used ##FIRE: K2. It hit a Whirlpool.
bbninjas fired second and received 1000 gold.
Ephemera used ##FIRE: J3. It hit water.
Blakers used ##FIRE: H2. It hit a Coral Reef.
The Last Shaymin used ##FIRE: E8. It hit water.
You may:
PM me with commands for Night-specific Abilities or Items.
PM me to purchase Items and Abilities from the Bazaar
Communicate with your team in your team’s conversation.
Trade Items or gold with players on your team in your team’s conversation. Both parties must agree, and you must also tag me in the trade.
You may not:
Post in this thread during the Night Phase.
Move your ship (unless you have an Ability or Item that lets you do so).
Bazaar
Items and Abilities are sold on a first-come-first-serve basis. I will post a log of purchases / commands at the end of the phase. This log will reveal which Items / Abilities were bought as well as any commands made during the Night Phase, but not by who. If you make any invalid commands, you will be informed promptly.
Items:
Octillery Shell - 5000 gold
This cannonball is not affected by the target’s Items or Abilities. You may fire this cannonball anywhere on the map, even if you have an Ability that limits your range. (No Octillery were harmed in the manufacture of this Item.)
Hazardous Cannonball - 2240 gold
If this cannonball hits water, a random Environmental Hazard spawns at that location.
Sonar Shot - 3200 gold
If this cannonball hits water, the number of ships within a 3-point radius will be privately revealed to you.
Lunar Geoswitcher - 20,000 gold (1 available)
Switches your location with the targeted player at the beginning of the following Day Phase.
Fire Barrel 6500 - gold
Deploys a Fire Barrel directly behind your ship. The Fire Barrel is an Environmental Hazard. In between every Phase, the Fire Barrel will drift to another nearby coordinate.
Mirage Shroud - 10,000 gold (1 available)
???
Smoke Screen - 7000 gold (1 available)
Shrouds your ship in a 2-point radius cloud of smoke. The results of any shots that hit smoke screen are not disclosed. Lasts one Day / Night cycle.
Spyglass - 3000 gold
Privately see the details of any coordinate.
Purchasable Abilities:
Black Market - 8800 gold
Once per Night Phase, you may PM the Game Maker to receive a random Item or sum of gold.
Cannon Salvo - 5000 gold
You may only acquire this Ability if you discard an Ability that allows you to fire two times per day. You may now fire three times per day.
Explorer – 4500 gold (1 available)
Once every other Night Phase, you may PM the Game Maker with a direction you would like to move. At the beginning of the following Day Phase, you will have moved to a random coordinate in that direction.
Heavy Shot 6140 gold (1 available)
You may only shoot within a 4-coordinate radius of your ship. Your regular shot becomes Grapeshot.
Night Shot - 9600 gold (1 available)
You may fire an additional shot during the Night Phase.
Nuclear Reactor - 6000 gold
If your ship is destroyed, Nuclear fallout damages every ship within a 2 point radius.
Strongboat – 3750 gold (1 available)
This ship is unaffected by Environmental Conditions and Hazards.
Yellow Fever - 2880 gold (1 available)
During the Night Phase, you may target any player. You will permanently receive one of their Abilities, and they will gain the Yellow Fever Ability in its place.
Flavor does not provide instructions on how to use Abilities/Items - you will receive those instructions after making your purchase.
Move your ship (unless you have an Ability or Item that lets you do so).
Shoot more than once (unless you have an Ability or Item that lets you do so).
Trade Items with your Teammates.
Notes:
Items are consumables (unless otherwise specified). You use it, it disappears from your inventory.
Commands must be posted in this thread unless an Ability or Item specifies otherwise.
You may not have more than two Abilities, 50k gold, or 10 Items at any given time.
Activity log:
??? used Black Market and received an Item.
??? used their Submerge Ability and moved.
??? moved via Whirlpool.
??? moved via Whirlpool.
??? moved via Whirlpool.
??? ran aground upon a Coral Reef.
??? used ##FIRE: I4. It hit water.
??? used ##FIRE: K4. It hit an Oil Slick.
??? used ##FIRE:H7. It hit water.
??? used ##FIRE: B8. It hit water.
Both Shaymin and Luxray shared the Sceptile's observations. "There must be ships close to those Whirlpools over yonder!" they said in unison. Not that they knew they were in agreement, being on separate teams and ships, but that didn't stop them from firing in accord with one another.
Updates:
We're doing Night Shot again this Night Phase, and probably every Night Phase unless someone gets shot but not sunk during the Day. You guys know the drill by this point. PM me your ##FIRE command.
???'s Scout Ability was activated.
??? used Jar of Dirt
Ephemera used ##FIRE: K1. It hit water.
Ephemera fired first and received 2500 gold.
bbninjas used ##FIRE: J2. It hit water.
bbninjas fired second and received 1000 gold.
TeamAqua4Life #HEYNICK used ##FIRE: G10. It hit water.
The Last Shaymin used ##FIRE: D4. It hit water.
Blakers used ##FIRE: B2. It hit water.
bbninjas used Purified Water.
You may:
PM me with commands for Night-specific Abilities or Items.
PM me to purchase Items and Abilities from the Bazaar
Communicate with your team in your team’s conversation.
Trade Items or gold with players on your team in your team’s conversation. Both parties must agree, and you must also tag me in the trade.
You may not:
Post in this thread during the Night Phase.
Move your ship (unless you have an Ability or Item that lets you do so).
Bazaar
Items and Abilities are sold on a first-come-first-serve basis. I will post a log of purchases / commands at the end of the phase. This log will reveal which Items / Abilities were bought as well as any commands made during the Night Phase, but not by who. If you make any invalid commands, you will be informed promptly.
Items:
Octillery Shell - 4000 gold
This cannonball is not affected by the target’s Items or Abilities. You may fire this cannonball anywhere on the map, even if you have an Ability that limits your range. (No Octillery were harmed in the manufacture of this Item.)
Hazardous Cannonball - 1790 gold
If this cannonball hits water, a random Environmental Hazard spawns at that location.
Sonar Shot - 2560 gold
If this cannonball hits water, the number of ships within a 3-point radius will be privately revealed to you.
Row-Row-Row Your Boat - 6000 gold
You may move your ship during the Day Phase. You can't fire during the Day Phase you use this Item.
Fire Barrel 5200 - gold
Deploys a Fire Barrel directly behind your ship. The Fire Barrel is an Environmental Hazard. In between every Phase, the Fire Barrel will drift to another nearby coordinate.
Jar of Dirt - 8000 gold (1 available Sold out!)
???
Spyglass - 3000 gold
Privately see the details of any coordinate.
Purchasable Abilities:
Black Market - 7040 gold
Once per Night Phase, you may PM the Game Maker to receive a random Item or sum of gold.
Heavy Shot 4910 gold (1 available)
You may only shoot within a 4-coordinate radius of your ship. Your regular shot becomes Grapeshot.
Night Shot - 7680 gold (1 available)
You may fire an additional shot during the Night Phase.
Nuclear Reactor - 4800 gold (1 available)
If your ship is destroyed, Nuclear fallout damages every ship within a 2 point radius.
Philosopher's Cannonball - 15,000 gold
Generate 1000 gold per Day / Night Cycle. Your regular shot becomes Midas Cannonball.
Port Authority - 7000 gold
Once per Night Phase, you may target any player. You will receive detailed information about that player's ship.
Ricochet - 9000 gold (1 available)
Any shots that successfully hit you have a chance to bounce harmlessly off the ship.
Wartime Inventory - 10,000 gold
You may fire twice per Day Phase. You cannot store any Items or gold.
Flavor does not provide instructions on how to use Abilities/Items - you will receive those instructions after making your purchase.
Move your ship (unless you have an Ability or Item that lets you do so).
Shoot more than once (unless you have an Ability or Item that lets you do so).
Trade Items with your Teammates.
Notes:
Items are consumables (unless otherwise specified). You use it, it disappears from your inventory.
Commands must be posted in this thread unless an Ability or Item specifies otherwise.
You may not have more than two Abilities, 50k gold, or 10 Items at any given time.
Activity log:
??? used their Black Market Ability and received an Item.
??? bought Jar o' Dirt
??? used their Black Market Ability and received an Item.
??? used their Submerge Ability and moved.
??? moved via Whirlpool.
??? moved via Whirlpool.
??? used ##FIRE: I7. It hit water.
??? used ##FIRE: J6. It hit water.
??? used ##FIRE: C11. It hit water.
??? used ##FIRE: F11. It hit water.
Shaymin cried out in distress in the distance. "Do you hear that, Ninetales?" said Cacturne. "Pain and suffering?" his teammate replied cathartically. "Nay... victory... actually, I like what you said better, we'll go with that."