Pokemon:
Strategy:
Just a head's up, this deck is a fun deck and it will probably never work. But if any of you could test it I'd love to see how it would turn out.
The main strategy is to deny your opponent energy and do big damage when they actually have it.
Frostlass' ability is: When this Pokemon is active your opponent can't attach any special energy card's to your opponents pokemon. Blizzard does 30 to the active and 10 to each bench, which can be moved around by Dusknoir. When they resort to basic energy I can use hammers and Team Flare Grunt or I can use Leafeon. Head Ringer is to make my opponent's energy cost even more. Everything else is pretty self-explanatory.
Pokémon - 17
3 Snorunt
3 Froslass
2 Eevee (Non-Energy Evolution)
2 Leafeon (Energy Crush)
2 Duskull
1 Dusclops
2 Dusknoir
Trainers-33
3- Professor Juniper
3- N
2-Colress
1-Skyla
1-Lysandre
1- Xerosic
1- Lysandre's Trump Card
2- Flare Grunt
3- VS Seeker
4- Hard Charm
4- Ultra Ball
2- Switch
2- Startling Megaphone
4- Crushing Hammer
1- Enhanced Hammer
1- Dowsing Machine/Computer Search
2- Rare Candy
2- Head Ringer
Energy- 7
7-Water Energy
Strategy:
Just a head's up, this deck is a fun deck and it will probably never work. But if any of you could test it I'd love to see how it would turn out.
The main strategy is to deny your opponent energy and do big damage when they actually have it.
Frostlass' ability is: When this Pokemon is active your opponent can't attach any special energy card's to your opponents pokemon. Blizzard does 30 to the active and 10 to each bench, which can be moved around by Dusknoir. When they resort to basic energy I can use hammers and Team Flare Grunt or I can use Leafeon. Head Ringer is to make my opponent's energy cost even more. Everything else is pretty self-explanatory.