Pokemon: 16
Energy: 8
When thinking about potential attackers for the upcoming Vileplume from Ancient Origins, I realised that Miltank (FLF) can hit for a potential 100 damage (with Muscle Band + Vileplume benched) for just one energy, 2HKOing anything with 200 or less HP while locking Items with Vileplume. Wobbuffet is in there to shut down your own Vileplume to play items when you need to, as well as locking the opponent.
This decklist anticipates an XY-on rotation, hence the Supporter line. With my item lineup, I tried to heighten the chance of getting a Vileplume up in the first couple of turns with Evosodas/Trainer's Mails/Ultra Balls. I'm not sure if Evosoda will work with Giant Plant Forest because Evosoda's wording seems to prevent it, but we'll see.
I've put two Mystery Energy in for Wobbuffet to retreat, but if I end up dropping Wobbuffet to 1 I'll probably do the same for Mystery Energy. Other than that, Miltank only needs one Energy to attack so I only put 6 Psychic in and 2 Professor's Letters to search for them.
Overall I imagine this deck could be pretty effective- a one-prize attacker hitting for high numbers while Vileplume locks items. Whether it'll beat Toad or Trevenant, however, is anyone's guess.
Unreleased cards;
- Miltank x4
- Oddish x2
- Gloom x2
- Vileplume x2
- Wobbuffet x1
- Shaymin-EX x2
- Lugia-EX x2
- Unown x1
- Professor Sycamore x4
- Shauna x3
- Teammates x2
- Lysandre x2
- AZ x3
- Xerosic x1
- Ultra Ball x3
- Level Ball x2
- Muscle Band x4
- Sacred Ash x1
- Switch x2
- Professor's Letter x2
- VS Seeker x3
- Giant Plant Forest x3
- Silent Lab x1
Energy: 8
- 8 Psychic Energy
When thinking about potential attackers for the upcoming Vileplume from Ancient Origins, I realised that Miltank (FLF) can hit for a potential 100 damage (with Muscle Band + Vileplume benched) for just one energy, 2HKOing anything with 200 or less HP while locking Items with Vileplume. Wobbuffet is in there to shut down your own Vileplume to play items when you need to, as well as locking the opponent.
This decklist anticipates an XY-on rotation, hence the Supporter line. With my item lineup, I tried to heighten the chance of getting a Vileplume up in the first couple of turns with Evosodas/Trainer's Mails/Ultra Balls. I'm not sure if Evosoda will work with Giant Plant Forest because Evosoda's wording seems to prevent it, but we'll see.
I've put two Mystery Energy in for Wobbuffet to retreat, but if I end up dropping Wobbuffet to 1 I'll probably do the same for Mystery Energy. Other than that, Miltank only needs one Energy to attack so I only put 6 Psychic in and 2 Professor's Letters to search for them.
Overall I imagine this deck could be pretty effective- a one-prize attacker hitting for high numbers while Vileplume locks items. Whether it'll beat Toad or Trevenant, however, is anyone's guess.
Unreleased cards;
Vileplume – Grass – HP130
Stage 2 – Evolves from Gloom
Ability: Frustrating Pollen
As long as this Pokemon is in play, both you and your opponent can’t play Item cards.
[G][G][C] Solar Beam: 70 damage.
Weakness: Fire (x2)
Resistance: none
Retreat: 3
Unown – Psychic – HP60
Basic Pokemon
Ability: Last Will
Once during your turn, if this Pokemon is on your Bench, you may discard this Pokemon and all cards attached to it. (This doesn’t count as a Knocked Out Pokemon.) Then, draw a card.
[C] Hidden Power: 10 damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
Lugia-EX – Colorless – HP170
Basic Pokemon
[C][C] Aero Ball: 20x damage. Does 20 damage times the number of Energy attached to this Pokemon and the Defending Pokemon.
[C][C][C][C] Deep Hurricane: 80+ damage. If there is any Stadium card in play, this attack does 70 more damage. Discard that Stadium card.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
Giant Plant Forest – Trainer
Stadium
Each player’s [G] Pokemon can Evolve during the first turn and on the turn they were put into play.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Stage 2 – Evolves from Gloom
Ability: Frustrating Pollen
As long as this Pokemon is in play, both you and your opponent can’t play Item cards.
[G][G][C] Solar Beam: 70 damage.
Weakness: Fire (x2)
Resistance: none
Retreat: 3
Unown – Psychic – HP60
Basic Pokemon
Ability: Last Will
Once during your turn, if this Pokemon is on your Bench, you may discard this Pokemon and all cards attached to it. (This doesn’t count as a Knocked Out Pokemon.) Then, draw a card.
[C] Hidden Power: 10 damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
Lugia-EX – Colorless – HP170
Basic Pokemon
[C][C] Aero Ball: 20x damage. Does 20 damage times the number of Energy attached to this Pokemon and the Defending Pokemon.
[C][C][C][C] Deep Hurricane: 80+ damage. If there is any Stadium card in play, this attack does 70 more damage. Discard that Stadium card.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
Giant Plant Forest – Trainer
Stadium
Each player’s [G] Pokemon can Evolve during the first turn and on the turn they were put into play.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
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