Pokémon: 13
The strategy here is to use Seismitoad EX's Quaking Punch to block opponents' items, but you all know what Quaking Punch does. Slowking, however, is a new card introduced in BreakPoint with the Royal Flash Ability. When you use Royal Flash, you flip a coin, if heads you move an energy card from the Active Pokemon to one of their Benched Pokemon. This can mean Basic Lightning, Fire, Psychic, etc. or even things like DCEs, Double Dragon Energy, and Strong Energy. As you can imagine, this would be very disruptive. For example, if you are playing this against a Lucario-EX/Bats deck and you were to Royal Flash a strong energy onto, say, a Golbat, the Strong Energy would be discarded since it can only be attached to [F] Pokemon. The same goes for Double Dragon Energy, Wonder Energy, Shield Energy, and the like. The only things this deck struggles with are limited bench space (I'm thinking of making Sky Field my Stadium of choice) and Fairy Toolbox decks, seeing as how they can just move the energy right back (which I don't yet have a solution for). Any suggestions would be much appreciated and I welcome any feedback.
Thanks!
LoneWolf2113
- 3 Seismitoad EX
- 1 Hoopa EX
- 3 Shaymin EX
- 3 Slowpoke BPT
- 3 Slowking BPT
- 4 VS Seeker
- 4 Trainers' Mail
- 4 Muscle Band
- 3 Battle Compressor
- 3 Dive Ball
- 3 Float Stone
- 2 Ultra Ball
- 1 Switch
- 4 Professor Sycamore
- 3 Professor Birch's Observations
- 2 Lysandre
- 1 Judge
- 1 Skyla
- 1 AZ
- 1 Hex Maniac
- 3 Rough Seas
- 4 Double Colorless Energy
- 3 Water Energy
The strategy here is to use Seismitoad EX's Quaking Punch to block opponents' items, but you all know what Quaking Punch does. Slowking, however, is a new card introduced in BreakPoint with the Royal Flash Ability. When you use Royal Flash, you flip a coin, if heads you move an energy card from the Active Pokemon to one of their Benched Pokemon. This can mean Basic Lightning, Fire, Psychic, etc. or even things like DCEs, Double Dragon Energy, and Strong Energy. As you can imagine, this would be very disruptive. For example, if you are playing this against a Lucario-EX/Bats deck and you were to Royal Flash a strong energy onto, say, a Golbat, the Strong Energy would be discarded since it can only be attached to [F] Pokemon. The same goes for Double Dragon Energy, Wonder Energy, Shield Energy, and the like. The only things this deck struggles with are limited bench space (I'm thinking of making Sky Field my Stadium of choice) and Fairy Toolbox decks, seeing as how they can just move the energy right back (which I don't yet have a solution for). Any suggestions would be much appreciated and I welcome any feedback.
Thanks!
LoneWolf2113