BW/BW2 Get your in-game teams rated!

RE: In-game Team Rates

LegendaryRockMaster said:
But if that be the case, what if you battle a pokemon with a speed move that ko's Staraptor while they both have low health? Easily avoided with a speed attack.

9/10 times it's going to be Scizor and thus you can't win. The rest of the times is that you can't KO them anyway.
 
RE: In-game Team Rates

Haha, here's my team so far(in Platinum):

Lv 47 Froslass@Nevermeltice
Quirky
- Headbutt
- Crunch
- Ice Shard
- Ice Fang

Lv 48 Empoleon@None
Modest
- Surf
- Grass Knot
- Defog
- Rock Climb

Lv 47 Jolteon@ None
Quirky
- Thunderbolt
- Rock Smash
- Thunder Fang
- Baton Pass

Lv 49 Houndoom@ None
Rash
- Shadow Ball
- Strength
- Flamethrower
- Faint Attack

Lv 50 Crobat@ None
Hardy
- Fly
- Confuse Ray
- Poison Fang
- Bite

Right now, i'm in the Distortion world sooo that explains the low levels. :p
 
RE: In-game Team Rates

Ok this is my legendary team, im not going to tell you the moves im just asking if I should change any pokemon.

Arceus ( this is legit from movie 09 event ) It also has a Dark plate)
Lugia
Shiny Latias Ev'd
Shiny Latios
Shiny Ho-oh
Shiny Deoxys ( Speed form )


Thanks for looking

Cheers.
 
RE: In-game Team Rates

Its pretty good but a ghost type will wipe out lugia, latias, latios, and deoxys.
You might wanna consider changing that.
 
RE: In-game Team Rates

I'd like to see a Ghost type beating Lugia that isn't speced. Or a ghost type beating Deoxys who is faster than most. In fact, I believe most Ghosts can't take on Latios in fact.

But I'm just making general assumption, I can't remember what ghosts are used anyway.
 
RE: In-game Team Rates

Ok kool thnx for the help i think i might leave it as it is. but still thanx.
 
RE: In-game Team Rates

Hey Guys, been lvl'ing heaps and finally got them all up to lvl60.
Just thought i'd ask ya guys opinions on my teams progress ^.^

Alakazam
-Recover
-Psychic
-Shadow Ball
-Focus Blast

Roserade
-Gigadrain
-Grasswhistle
-Magical Leaf
-Solarbeam

Infernape
-Focus Blast
-Fire Blast
-Flamethrower
-Close Combat

Luxray
-Crunch
-Thunderfang
-Thunder
-Irontail

Golduck
-Hydro Pump
-Ice Beam
-Psychic
-Calm Mind

Staraptor
-Aerial Ace
-Brave Bird
-Close Combat
-Return

Thank You :3
 
RE: In-game Team Rates

It's a pretty well built team but heres some suggestions
Staraptor- Brave Bird
Close Combat
Return
U-Turn
also this is mnor but having 2 different fire moves is a waste of a slot
put a different move there
 
RE: In-game Team Rates

for what pokemon and if i were to use grass knot and earthquake, what should i replace?
 
RE: In-game Team Rates

Lose Fire Blast on Infernape and go with Earthquake. It will devistate and Electric pokemon that battles Infernape that isn't a Flying type or has Levitate. Also as strong as Focus Blast is replace it with Grass Knot. This will give a huge advantage over Ground type pokemon and pokemon like Snorlax which we all know is a major heavy wieght.
 
RE: In-game Team Rates

... Snorlax. Weak to Fighting. It'll take more from Force Palm than Grass Knot. Earthquake has pointless coverage considering most of them are hit hard enough by STAB Close Combat. Focus Blast will do equally high, and probably more to rocks and steels.

You don't know how things work, do you? By the way, STAB Close Combat is only slightly lower than SE EQ, and the lowered neutral coverage isn't worth it.
 
RE: In-game Team Rates

Fine. Thunder Punch and Shadow Claw would be two good attacks to teach Infernape. Thunder Punch can deal with Water and Flying type pokemon while Shadow Claw can deal with Psychic and Ghost types that have a lower speed stat then Infernapes.
 
RE: In-game Team Rates

LegendaryRockMaster said:
I would love to see a Staraptor KO my Tyranitar with Close Combat in a shoddy battle. In a 1 on 1 match. No grudges held. Oh by the way why use return when a speed move would be better with Staraptors massive speed stat.

I know it's been a month or so before this reply came in, but I just have to prove this wrong.

A standard Banded-Staraptor, having max Attack IVs and EVs, with a Jolly Nature is used here. However, the Tyranitar I'll be calculating with is not standard, having max Defense EVs and IVs, as well as a +Defense Nature. A Close Combat from Staraptor with the factors above will do 123.8% - 146.5% to Tyranitar. However, if Staraptor were to have a +Attack Nature, Close Combat will always OHKO even with a reduced Attack Stat of -1 (such as being affected by Intimidate). If not, Tyranitar can still survive a Close Combat from a Jolly Natured Staraptor with a -1 Attack Stat, with 2% of HP left assuming Close Combat did maximum damage.

Therefore, Staraptor will always OHKO Tyranitar unless either Staraptor has at least a -1 Attack Stat, or Tyranitar has a boosted Defense Stat.

Sorry to burst your bubble, but if you plan on going 1on1 against a Staraptor with Choice Band, it'll be a short one.

Speaking of Staraptor, however, Quick Attack is not the best move for it, even if it's in-game. Quick Attack has 40 Base Power, which will become 60 due to STAB, but how about comparing it to Return/Frustration? Yes, it's a priority move, but with Staraptor already packing 328 max Speed with a +Speed Nature, Quick Attack isn't the most wise choice.
 
RE: In-game Team Rates

It is a shame it can't learn Extreme Speed. That is a killer speed attack with 80 power. Plus I would rather face your Staraptor without it's band. At least make it fair.
 
RE: In-game Team Rates

LegendaryRockMaster said:
It is a shame it can't learn Extreme Speed. That is a killer speed attack with 80 power. Plus I would rather face your Staraptor without it's band. At least make it fair.

Oh, I'm just playing standard Staraptor while I'm assuming your Tyranitar is running max HP and Defense, without any Attack or Speed EVs, which isn't a standard Tyranitar. If you were to run a normal, standard Tyranitar without max HP/Defense, Close Combat will always OHKO with Choice Band, since I'm running standard Staraptor. To sum it up:-

  • Standard Staraptor has Choice Band and runs a +Speed Nature instead of running a +Attack Nature, which means that Staraptor is running max Attack EVs, but does not have the absolute maximum Attack stat as it is still missing extra stats through Nature. Again, Staraptor does not have maximum Attack stat.
  • The factors that I'm using for Tyranitar in this particular calculation is not standard. This is due to Tyranitar running max HP and Defense EVs (having maximum HP of 404) as well as a +Defense Nature (having maximum Defense. Therefore, it is clear that Tyranitar is not running any Attack EVs like a standard Tyranitar should.
  • If I were to remove Choice Band from the Staraptor above, making it NOT a Standard Staraptor, and use a less bulky (and more realistic) Tyranitar with 120 Defense EVs, a nature which doesn't affect Defense, and 252 HP EVs (404 HP, 280 Defense Stats in total) - A Close Combat from the same Staraptor will still do 104.0% - 122.8% having a minimum of 104% of damage will still OHKO.

As a conclusion, Staraptor running Choice Band is standard, while Tyranitar packing the absolute, maximum Defense and HP at the same time isn't standard. We are on equal terms.
 
RE: In-game Team Rates

372 Atk vs 350 Def & 404 HP (120 Base Power) = 368 - 436 (91.09% - 107.92%)
Besides, Maximum HP and Defense Tyranitar has a 46.15% chance of being OHKO'd by an Adamant Close Combat with no items.
 
RE: In-game Team Rates

LegendaryRockMaster said:
Also as strong as Focus Blast is replace it with Grass Knot. This will give a huge advantage over Ground type pokemon and pokemon like Snorlax which we all know is a major heavy wieght

And since I'm at it, I should shed some light onto this statement on yours. For this statement of yours, you're implying that because Snorlax is heavy, it would be better to use Grass Knot ahead of Focus Blast, and I'll prove that wrong.

Therefore, the factors I'll be using is to have a regular Snorlax and Infernape, with maximum stats for HP and Special Defense (for Snorlax) as well as Special Attack (for Infernape). This is to make both sides equal, without one getting a boost and the other without. Items are not used during the calculation.

Focus Blast on max HP/Special Defense Snorlax = 48.1% - 56.5%

Grass Knot on max HP/Special Defense Snorlax = 16.0% - 18.9%

The results are certainly leaning towards my point of view, where the weight of Snorlax affecting Grass Knot's power is still not as effective as a single Focus Blast. And this time, it's fair on both sides, no way that it isn't. So, please don't use it as an excuse. =)

@Bellomence:-
Hmm, are my calculations incorrect?
EDIT: Perhaps I am not. Just some miscalculations. And Tyranitar with max HP/Defense will still get a high chance (about 60%?) of getting OHKO'ed by Close Combat from a neutral natured Staraptor if Stealth Rock is played, if I'm not mistaken, again.
 
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