RE: In-game Team Rates
LegendaryRockMaster said:
I would love to see a Staraptor KO my Tyranitar with Close Combat in a shoddy battle. In a 1 on 1 match. No grudges held. Oh by the way why use return when a speed move would be better with Staraptors massive speed stat.
I know it's been a month or so before this reply came in, but I just have to prove this wrong.
A standard Banded-Staraptor, having max Attack IVs and EVs, with a
Jolly Nature is used here. However, the Tyranitar I'll be calculating with is not standard, having max Defense EVs and IVs, as well as a +Defense Nature. A Close Combat from Staraptor with the factors above will do
123.8% - 146.5% to Tyranitar. However, if Staraptor were to have a +Attack Nature, Close Combat will always OHKO even with a reduced Attack Stat of -1 (such as being affected by Intimidate). If not, Tyranitar can still survive a Close Combat from a Jolly Natured Staraptor with a -1 Attack Stat, with 2% of HP left assuming Close Combat did maximum damage.
Therefore, Staraptor will always OHKO Tyranitar unless either Staraptor has at least a -1 Attack Stat, or Tyranitar has a boosted Defense Stat.
Sorry to burst your bubble, but if you plan on going 1on1 against a Staraptor with Choice Band, it'll be a short one.
Speaking of Staraptor, however, Quick Attack is not the best move for it, even if it's in-game. Quick Attack has 40 Base Power, which will become 60 due to STAB, but how about comparing it to Return/Frustration? Yes, it's a priority move, but with Staraptor already packing 328 max Speed with a +Speed Nature, Quick Attack isn't the most wise choice.