I can't help but think you are blaming poor deck building choices on the pokemon companies designs here. And if Garbodor didn't exist then maybe you and others would be complaining there is no way to shut down all these OP pokemon abilities and that abilities are too good and no other strategy can work.
If your main strategy relies on abilities, find a way to beat garbodor or accept you will loose those matches. That is what a good player does. Don't take a magnezone, flareon/camerupt or M Alakazam deck then bitch and moan when you get screwed by a grab deck if you haven't built in a counter for their counter.
No game, battle or war has ever been won by relying on a single strength without being able to counter the thing that beats your strength. If you have abilities, learn to counter garb. There are plenty of options.
If all your deck is is abilities then GL because hex maniac is a thing and you can't counter it. There isn't a single way to counter hex maniac in the game unlike garb. And any good player will realise your strategy in turn one or two then chain five hex maniacs all game long until they are so far in front of you you can't make a come back. That's what I do if I see an ability reliant deck. Chain hex + four Vs seekers.
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