has pokemon "jumped the shark"?

Lou Cypher said:
Where is Lost World doing 30?
I also love how you seem to have no comprehension of how Dialga works. Once Expert Belt, a stadium of their own and Skuntank G are taken in consideration, the damage goes up to 50 a turn, coupled with the full trainer/stadium lock. Oh and you reduce their damage AND heal all your damage once every while (Garchomp said 'sup).
Lost world stands no chance against Dialga G.

Cursed droplets does 30 through special metal. Plus they obviously couldn't play something that kills Dialga G. Because there obviously aren't any fire pokemon out there that can OHKO it.
 
amisheskimoninja said:
Cursed droplets does 30 through special metal. Plus they obviously couldn't play something that kills Dialga G. Because there obviously aren't any fire pokemon out there that can OHKO it.


wouldn't it still do 40 Sp.Metal doesn't affect counters
 
The Pain said:
wouldn't it still do 40 Sp.Metal doesn't affect counters

Oh, I thought it was 3 total damage counters.

Card Slinger J said:
Charizard AR?

Thats a bit big and slow for a tech. I was thinking Blaze FB X. Plus it would help out if they tried to bench their DGX so you couldn't use Mew's body. Wait, why am I thinking of strategies for lost world?!
 
I'd aggree there's a noticable power creep in the game now, but I thinks it's due to TPCI (Or whoever designs the cards), feeling they may lose fans, as they become bored of low damage attacks, slow play and constantly same game mechanics.

The focus of the game seems to have shifted alot from when I started, to extremely fast paced donks, lock decks and all the other metagame nonsense.

I like the idea of new game mechanics, but an instant win card is taking it too far, even with specific conditions that need to be fullfilled, its too much, and loses the focus of the game. Pokemon has ALWAYS been based on the ideas from the Anime and games, with trainers capturing, training and then battling their Pokemon, which the TCG is meant to emulate in a way, with the deck simulating the trainer's captured Pokemon.

I'm pretty sure there was no instant win in the anime or games, if they're looking for new game mechanics, this isn't the way to go, they're just following suit with other TCG's 'Out of play anyone?'.

They need to do something completely new, or introduce a new element to the game.

Tldr: TCG shifts focues off what Pokemon's meant to be amount, no nukes in the anime.
 
In some cases i agree and i don't.
But think in a HGSS-on format WITHOUT LL the game is kinda slow and everything is even really.
But i could see them banning LL.
We'll just have to wait and see.
 
amisheskimoninja said:
Cursed droplets does 30 through special metal. Plus they obviously couldn't play something that kills Dialga G. Because there obviously aren't any fire pokemon out there that can OHKO it.

So you're gonna do 40. Big whoop, takes you 4 turns to KO Dialga...provided Dialga doesn't pull a lolGarchomp.

Enjoy setting up too. Gengar decks use Mew Prime and his body...wait...wasn't there something that Dialga kind of, y'kno, neutralized? Like...erm...BODIES?

Teching Blaziken is all cute, you gotta get it out first. 80 HP against a deck that plays Garchomp. Before you say "Lol now I play Lost World and win", think again, odds are that thanks to DGX disabling Mews body, you didnt really get to remove a lot. And DGX plays stadiums themselves as well.
 
Lost World isn't the problem as was mentioned earlier on this thread, it was actually the new Supporter card Hunter which enables decks based around Lost World to be really cheap especially getting wins with
Gengar Prime on Turn 5.

If TCPi does ban the Lost Link cards we won't have anything to replace Claydol for the next format which also means no Magnezone Prime for drawpower despite it's a tad slow for being a Stage 2 bench tech at least it won't get OHKO'ed by Entei/Raikou LEGEND's Thunderfall attack.

I think If there's one card that deserves to be banned eventually it would most likely be Hunter not Lost World, sure Lost World is a win condition card that you need to try to run techs around to beat it as with Hunter it could be a deadly Supporter in certain situations especially enabling 2-3 Set Up's with Uxie.
 
^
said that wrong, i meant just ban the set, which does solve everything i mean it was just a mini set in JPN so it might not come here anyway :p
 
Lou Cypher said:
So you're gonna do 40. Big whoop, takes you 4 turns to KO Dialga...provided Dialga doesn't pull a lolGarchomp.

Enjoy setting up too. Gengar decks use Mew Prime and his body...wait...wasn't there something that Dialga kind of, y'kno, neutralized? Like...erm...BODIES?

Teching Blaziken is all cute, you gotta get it out first. 80 HP against a deck that plays Garchomp. Before you say "Lol now I play Lost World and win", think again, odds are that thanks to DGX disabling Mews body, you didnt really get to remove a lot. And DGX plays stadiums themselves as well.

80 HP? Did you forget that blaziken has an X? And since when is it hard to get out a basic lv. x? Blaze FB X only needs one energy to one shot DGX. Its just as easy to set up as a DGX ready to deafen. And disabling the body only prevents mew from attacking. Gengar can attack just fine. Furthermore, gengar can just level down DGX making it even easier to one shot, and less effective as a counter. Furtheremore a well played warp point plus hunter means DGX could go to the lost zone. Not to bother anyone ever again. Or it is possible for mew/Absol G could lost zone the DGX before it can even be played.

What does DGX playing stadiums have to do with anything?!

I'm sorry, but DGX is NOT a sure counter for Lost world. Maybe the best counter out there, but it's still not even close to a sure win. Especially with Blaze FB X in the deck (which almost all the decks will play, or something similar, since the player will know DGX is a problem)

Actually, come to think about it, if gengar knocks out DGX, does it go to the lost zone? The body might get disabled when it leaves the field, making it able to be lost zoned.
 
Power creeps keep things interesting and keep us buying. What would be the incentive for buying Stormfront packs if Machamp did 40 for 4 energy instead of 60 like its Base Set counterpart (rotations aside)? The reason I can't stand Mega Man 9 or 10 is because I don't have as many options as I did in 3-8 (charge, slide, etc.), and Street Fighter 4 bores the life out of me because I have access to better versions of each of the characters in a game from 1992. There's no point in spending money to get less than what you already have.
 
Dances with Ninjas said:
Power creeps keep things interesting and keep us buying. What would be the incentive for buying Stormfront packs if Machamp did 40 for 4 energy instead of 60 like its Base Set counterpart (rotations aside)? The reason I can't stand Mega Man 9 or 10 is because I don't have as many options as I did in 3-8 (charge, slide, etc.), and Street Fighter 4 bores the life out of me because I have access to better versions of each of the characters in a game from 1992. There's no point in spending money to get less than what you already have.

I agree with you. Cards should get better over time. Its the new ways to win that bother me. Although the power creep is also too much, too fast IMO.
 
^
Well they are slowing down the power creep, when it's HGSS-on all this Machamp/Gyarados/Luxray GL LV.X crap i think it will all be gone and the game will be more like it was before(besides the lost zone and the new game mechanics the cards are becoming less broken now...)
 
power creep too much??? this is a creep that's been going on for over a decade now, and we still only have one pokemon that has had a printed hp of 200...the power creep that we have, is long overdue...as for the new ways to win, after we lose the disruptive and fast part of the format...we will see a bit of a slow-down, and somewhat of a power creep down...the new way to win will be something refreshing instead of a bunch of slow prize win games, or donks

games will be even slower if D/P Legend ends up without a cap to the amount of prizes it can add totally...slow games can make for boring games, and boring games can easily make for lost players...Lost World, while something that can be abused, is really gimmicky, something younger players might take to...I really don't think Gengar Prime is going to be as much of a threat as you think it is...that 4 damage isn't going to be all that devastating, and against a deck that has a much higher damage capacity...you're gonna be hard pressed to get those pokemon in the Lost Zone before your opponent is just KO'ing you left and right
 
qnetykz said:
...you're gonna be hard pressed to get those pokemon in the Lost Zone before your opponent is just KO'ing you left and right

I don't know, if you lost zone one thing a turn, it doesn't matter if they kill a gengar every other turn or so. Thats the problem. They can give up 5 prizes and it makes no difference.
 
amisheskimoninja said:
I don't know, if you lost zone one thing a turn, it doesn't matter if they kill a gengar every other turn or so. Thats the problem. They can give up 5 prizes and it makes no difference.

but that's a very big speculation that you will be guaranteed to Lost Zone something once a turn...so giving up those 5 prizes goes for something if you can't get your win condition before they get their 6th prize
 
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