How much Energy do YOU use?

How much Energy is good

  • A few

    Votes: 27 49.1%
  • Lots

    Votes: 5 9.1%
  • medium amount

    Votes: 21 38.2%
  • I dont know

    Votes: 2 3.6%

  • Total voters
    55
I use anywhere 6-12, but wen the next format comes out I'll be using probally 14 like back 3 years ago.
 
Depending on my deck. Blastoise/Gatr - 15 Water, SP decks - 6-10, I have quite a few different decks. but I go typically any where between 5 and 15, and 15 was my average in the old base set days as well. So not much has really changed I guess.
 
just built a deck with 18 fire energy and in 6 hands pulled one energy.... perhaps i need more?
 
I currently use 19 Energy Cards, as that's how the Toxic SP Theme Deck is built. It's so fun to play, too~

My next deck (which will probably be completed this week) will have 21 Energy Cards - it's a really Energy-based deck, so...
 
In the fun deck I just built for league, I don't play ANY energy cards. Tyrogue HGSS donk FTW!
 
I only use about ten to fifteen Energy in the decks I use. The deck I currently run uses eleven.
 
I tend to use a bit too much energy because I fear drought, because of bad prizes. I currently run like 10 in Crobatech, in Nidoqueen I ran 12 or so, in Speedrill 8. LuxChomp would also be around 10: 4 Basic, 2 Call, 4 DCE.
 
Lowest: 2, Deck: Shuppet Donk
Highest: 21, Deck: Skittles, that was 2 years ago.
Average: 12

Cheers :)
 
lowest:4 call in gdos
highest:14 in dialgachomp
chari:12
king:8
jumpluff:6
 
Most deck use under 14 energy cards nless energy plays some vital role in the deck to say boast attack damage or draw.

I usally play no more then 9 energy depending on the deck when I use poliwrath I dont need as many energy as I h ave DCE but say in My Torterra I play 12 energy since it gets its power from energy cards being attached.
 
Post-Rotation wise once we lose Roseanne's in favor of Interviewer's I'd say the standard amount will be around 15-16 maybe more depending on deck space and what we lose from DP-On. Some might include DCE since it will still be legal.

Currently I run about 13 energies in my BlastiGatr deck and 12 in my CharPhlosion deck.
 
I have a question. If a deck is 60 cards, then why run 6-7. You only have a 1 in 10 chance in drawing one. How do you make sure you get them.
 
You start out with a hand of seven cards, and there is a large chance that there will be at least one energy in your hand. If not, you might have some Rosy's or stuff like that.
 
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