How TCG stole Supreme Victors

reclaimer94

Grass Pokemon Master
Member
Why TCG makers, why? Why did you make such horrible cards?

Please discuss why they decided to make cards like

seakink, drifblim, claydol, arcanine

many more

thanks
 
Drifblim and Arcanine are taken out of some horrible Japanese promo set, so it's only to be expected that they're really bad. Claydol and Seaking were in the Japanese set... so they're just plain old bad rares.
 
Every set has bad cards, but SV has some of the most pointless cards. It's rather funny, yet sucks when you actually pull a bad rare.
 
This set is horrible. I've bought like 15 packs (including 8 from the pre-release) and i've pulled only 2 rare holos! The rest have just been really bad rares. Either this set is bad or I have bad luck...or both lol.
 
Eh. It balences the set. Good cards, good X ratios, bad rares. It wouldn't be so bad if PUSA didn't bump up so many JPN uncommons.
 
yeah, its kinda funny

Arcanine SP V arcanine normal

SP = has better HP, better attacks, faster setup, takes less energies, can use poketurn's and energy gain, better body, and is basic

Normal = ?
 
Normal = Not OHKO'd by Take Out! ...

The only saving grace about the set is the high Lv. X ratio, and all of them are decently usable (even Charizard G, to an extent). Reprinting VS seeker was pretty cool too, and a few decent cards here and there. Otherwise though I'm using the lull to catch up on previous expansions.
 
I'm guessing AoA's awesomeness is because people complained about how horrible PoTF was. Kind of like how Secret Wonders followed up Mysterious Treasures...
 
amisheskimoninja said:
I'm guessing AoA's awesomeness is because people complained about how horrible PoTF was. Kind of like how Secret Wonders followed up Mysterious Treasures...

MT had some playable decks come out of it (Blissey, Gatr) and supported a popular SW card (THyplosion/Magmortar SW). MT had Bebe and Azelf MT as well.
 
IMO SV is a bad set. Not many good cards, and some TERRIBLE rares. Good Lv X ratio though. But not a whole lot of good Lv X's to pull. =/
 
Platinum: Supreme Victors would have been decent...

...if they didn't stick the Entry Pack cards in there. That lowered the value of each booster by a lot IMO. They also bumped up cards like Lilicky from a common to a... Rare... What?

It makes it much harder to pull some of the potential techs in this set. Ah well, at least the booster wrapping is fun to collect this time around. That makes up for it a bit, I suppose.

I'll be saving my money for Platinum: Arceus, however. Any future Supreme Victors packs I get will probably only be in tins.
 
Supreme Victors is only good in terms of Lv X cards.

I know, that drifblim is worse than magicarp or feebas even.
3 energy to do 40 damage with no effect!? Really? Hmph.
 
3 energy to do 40 damage with no effect!? Really? Hmph.
Targetting any of the opponent's for forty damage is no effect? Don't get me wrong, I don't think it's that great of an attack, but it's not that useless. However, when comparing it to Rising Rivals amazing Pokemon SP... dang does it fall flat.

Edit: Oh...that Drifblim. Yeah... However, that tends to happen to most cards that usually has the pokemon as a rare card, rather than uncommon. In other words, it's useless, and you probably already have the other Drifblims that are good.

I think the only keepers I got out of this set is Blaziken FB X and Staraptor FB X...And I don't have their base forms. :/ It should of been those two and Electivire FB X in the tins, instead of mostly gimmicky pokemon. Garchomp isn't that bad, but when you compare it to Electivire, it makes you feel cheated out. I don't think Charizard G X is that bad, playable, but, in the end, not a tournament winner at all. Especially with so many powerful three energy attacks that don't force a discard.

Sadly, VS seeker is amazing, and the stadium cards are good.

The only cards I really want from this set that are Lv X or the cards needed for them are Sandslash and Rhyperior.

Honchkrow seems good too, and Lickilicky C seems like it could have some uses... And mankey seems like a great Luxray killer.

Chatot G, Metang, Relicanth, Mawile, and Medicham get passing mentions.

14 noteworthy cards, and 7 interesting ones.

Pretty sad set, I think. There may be a few that are also interesting, but I don't think you'll get any game changing cards other than those three good Lv X cards.

One thing I still don't get is why Garchomp and it's line always do some sorta "heal" thing. I thought that was Dragonite's business. Garchomp is a landshark. A L-A-N-D S-H-A-R-K
 
From what I read on the WOTC site when Wizards was in control of the game, one of the reasons "crappy" cards are made in order for newer players to learn about what strategies work and what don't. However, when a set comprises of many crappy cards, that is a problem.

There are some cards I like in Supreme Victors. Several of the Lv. X's are good, VS Seeker is a welcome addition back into the game, Palmer works nicely because it provides more recovery and can be recovered with VS Seeker, and Drifblim FB has potential as a tech for some decks. Some of the other cards might work out well when given the opportunity. But it still doesn't explain why cards like Togekiss C, Arcanine, Drifblim, and a variety of other Pokemon are disappointing. I realize that not all sets will be filled with 100% good cards, or even if we are lucky, 30% good cards.

However, the "bad" cards in this set do seem to stand out; the Drifblim for being uninspired, the Arcanine for having a ridiculous cost for an low damage that we haven't seen since Kabutops from Fossil (worse in this case, because Kabutops' attack had an effect), and the Togekiss for the recoil damage and low attack for a fairly high attack cost. In that respect, I wish the set was more polished, and that the holo ratios were better given the excessive Lv. X ratios.

Perhaps the card designers ran out of ideas at the deadline?
 
Were none of you around when EX: Emerald was released?

Honestly, we always have a few duds here and there, it's normal. I would never expect set after set of broken metagame counters, the format would just get way too flooded to the point that we'd have 20 or so viable decks, which isn't something that's healthy for the game competitively.
 
Amaterasu said:
Were none of you around when EX: Emerald was released?

Honestly, we always have a few duds here and there, it's normal. I would never expect set after set of broken metagame counters, the format would just get way too flooded to the point that we'd have 20 or so viable decks, which isn't something that's healthy for the game competitively.

ummm, care to explain how having a good number of decks being viable to win any given tournament something that isn't healthy for the game

having many decks, is very healthy for competitive play...because only having a few causes a game to become very stale and stagnant...seeing a tournament full of a bunch of the same decks is about as exciting as watching paint peel on a house

I do agree, however, that crappy rares should be expected...I don't see anything wrong with this set...so what it has some crappy rares, there's been plenty of sets that have had crappy rares...most of the cards in the set really seem meant to play more of a supporting role in other decks...some even have the potential to make some deck ideas that weren't viable, to now be viable...only a few seem to be usable for actually making a deck
 
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