How to beat ChandePlume

Riskbreakers said:
I should try that with Donphan-Dragons next time. I'm planning to revive that deck again because Lightning is so prevalent in my meta. It also should act as a nice Chandy counter lol.

I love Donphan Dragons! Still my favorite deck :p

On topic, I just hope they draw bad. I wish Duddigon was useful against the guy that plays Chandy in my area, but he uses Speed version and runs 4 Switch, 4 Junk Arm (purely for Switch), and 2/3 Max Potion. I'm lucky if he even needs to use Dodrio because that means that he ran out of Switch. When I play him I try to outspeed him so he can't get anything out. I would think that would work for almost every Chandy deck. If you can snipe the Litwick they can't get that Chandy out.
 
I wouldn't be too worried about Speed Chandelure past a certain point; they have a much higher theoretical damage output, but they are also vulnerable to stronger attackers like the Dragons or Magnezone getting into play and then knocking their faces off with the help of PlusPowers, Rocky Helmets, Max Potions and all that jazz.
 
Yea, but I run D&D because of my diverse Metagame because it has the best matchups against every deck I play, so my max damage isn't all that high.
 
Ditto TM. Just try it and see-its amazing. Futachimaru should be able to vouch for it as well.
 
I play one Absol in my rogue. I have considered more, but when you really think about it, it's not entirely worth it. It's one deck that's skill based and expensive. I have an even or better matchup against it already. If Chandelure becomes popular where I play, THEN I consider another Absol. If you're not playing a basic deck, you shouldn't be having trouble anyways.
 
Balboa said:
Hey guys, I've recently realized that ChandePlume is not far from being the best deck in format - actually I'm sure as hell, but I don't want to let OT discussions start.
My issue is: how can a deck win against it? For Magnezone and Zekrom we have Terrakion and Landorus, for Reshiram we have Kyurem, but what about Chandelure? I'm thinking about Absol, but you need at least 2-3 of them with lots of darkness energies to make them work. I'm thinking also about Spinarak, but do you really think it could be the best and most effective way out?
Let the discussion begin!

Chandeplume is definitely not the BDIF, but that's a discussion for another day.

Any deck can toss in a Zoroark. A 1-1 Zoroark beats Chandelure with extreme ease.
 
I've tried a 1-1 zoroark line but one of them always is prized in my case, usually giving me a useless card in my deck.
 
Oddly, Zoroark cannot ohko any of the Chandelure family (even Chandelure with a burn flip). So I wouldn't say Zoroark, especially a 1-1 line, beats Chandelock with extreme ease.
 
It can power up 3x as fast as Chandelure, can 2HKO it and inflict special conditions that may KO it (if a pluspower is used) and make it possibly unable to attack, and has a resistance. It can do all of this two turns before Chandelure even gets to attack.
 
Rikko145 said:
It can power up 3x as fast as Chandelure, can 2HKO it and inflict special conditions that may KO it (if a pluspower is used) and make it possibly unable to attack, and has a resistance. It can do all of this two turns before Chandelure even gets to attack.

Yes, but with the lock it is still hard to get out. It can 2HKO it, but Chandelure will just retreat, getting rid of the Special Conditions too.
 
2 Chandys can 2hko it with their abilities alone, 1 attacking chandy can possibly ko it alone depending on flips. I don't see how a 1-1 zoroark line beats chandelure 'with ease'. You can copy their attack, but they retreat every turn so special conditions don't really matter against them since you are only doing 50-70 against them and they can really ko you just as easily.
 
Captain Oats said:
2 Chandys can 2hko it with their abilities alone, 1 attacking chandy can possibly ko it alone depending on flips. I don't see how a 1-1 zoroark line beats chandelure 'with ease'. You can copy their attack, but they retreat every turn so special conditions don't really matter against them since you are only doing 50-70 against them and they can really ko you just as easily.

No, you're doing 100-120 to them. And early game, they may very well not have anything to retreat to other than death fodder. If they should retreat every time you attack, then you just set up 2+ KO's for late game. Also, you're saying that ChandePlume can get up 3 Stage 2's before the opponent can set up a Zoroark?
 
Rikko145 said:
No, you're doing 100-120 to them. And early game, they may very well not have anything to retreat to other than death fodder. If they should retreat every time you attack, then you just set up 2+ KO's for late game. Also, you're saying that ChandePlume can get up 3 Stage 2's before the opponent can set up a Zoroark?

forgot weakness. /yup

they can just have 1 Chandelure set up and retreat to something useless like a pichu to wall, or they could just throw up a Lampent and luring light your bench to stall. They don't have to leave their Chandy up front in the active to get attacked. Also, it's not hard to set up an attacking Chandy at all.

It's a tech worth mentioning, but people know how to play around Zoroark by now. I just don't think it's fair to say it beats Chandy with ease.
 
Rikko145 said:
No, you're doing 100-120 to them. And early game, they may very well not have anything to retreat to other than death fodder. If they should retreat every time you attack, then you just set up 2+ KO's for late game. Also, you're saying that ChandePlume can get up 3 Stage 2's before the opponent can set up a Zoroark?

No. Before Chandelure is up however, you will not be able to do much, and if you focus on getting out Zoroark, it is, for some decks more than others, hard to get other attackers out too. And if the Pokémon you send up for Zoroark is Litwick, you just do 20 damage, so it is not like you will be giving an extensive amount of prizes to set up... Zoroark may work for a single Chandelure, but after a Vileplume and a Chandelure are out, it won't be hard to get more out, and Zoroark only works once, and retreating nullifies the special conditions, meaning an even less likely chance of Chandelure being knocked out.
 
I guess I can't really argue this case too much. I run (ran) a 3-3 Zoroark, and out of the three times I played Chandelure, I used Kingdra to take quick prizes early, then switched to a single Zoroark later in the game to sweep Chandelures. I only ever really needed a 1-1.
 
Kingdra_fan said:
The only experience I have playing against it was a version without tropical beach

I was playing Kingdra / Cincinno and I just rushed as fast as I could pretty much 1 KO a turn from turn 2 onwards catchering oddishes e.t.c
We always play best of 3 here, I ended up winning 2 - 1
Won first, lost second, won third

James, is that you? If not, it sounds identical to a game i played a few weeks ago with my chandy. Plus only Aus and NZ play best of 3
 
I think that Chandelure won't be played anymore after ND. Pokes just have far too much HP, and Skyarrow bridge allows for cheap or free retreat out of the special conditions. If not using EXs (, use them), then spinarak would be the top tech on my list.
 
What would you put in a Six Corners deck?
The options are:
- Absol: I don't like it. It works just for a Chandelure, and with Rescues etc it won't solve the matchup.
- Spinarak: interesting against Durant too; using an Eviolite and Catchering out Rotom, Durant will loose terribly. Vs Chandelure it works only if your opponent forgets that a common Six Corners list plays it... risky tech.
- Unown CURE: I thought about that for Kyurem: with him I can stand a turn more, but I'm not really sure about that.

Maybe aggro Virizion early game?
 
I would go with Unown. The special conditions can be obnoxious, and it's the best of those three.
Also, how does catchering Rotom make Durant lose? It has all of... one retreat cost. Which is simply their energy for the turn.
 
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