RE: Fan Fakes - General Discussion Thread | Current Topic: Conventions vs Creativity?
Personally, I by far prefer restrictions. In my experience making fake cards, it's far harder and far more rewarding to come up with interesting effects within the traditional rules of the Pokémon TCG than it is to add new mechanics (like counters, variations on EX/LvX, etc.). Restrictions make art that much more impressive. Any decent artist can create a rough copy of the Mona Lisa, few can do it in MS Paint.
But I'd love to hear your opinions. If you have examples where you think you've done some amazing things while staying between the margins, or where you've been able to accomplish some great things by freeing yourself of the shackles of convention, feel free to share them as well.
Current Topic: Conventions vs Creativity?
When one tries to come up with a fake Pokémon or a fake card, one sometimes bumps against the edges of what's been done before. It might be tempting to create a 4-stage evolution line, to have card effects which drastically change the way the game is played, to add a type, a new special condition, a new kind of attack, a new ability, etc. This of course leaves one with a choice: to pursue those weird avenues, or to stick to the traditional ways. What decisions do you make in this scenario? Do you try to alter the source material to suit your whims, or do you engage the challenge of trying to be creative within the conventions?
When one tries to come up with a fake Pokémon or a fake card, one sometimes bumps against the edges of what's been done before. It might be tempting to create a 4-stage evolution line, to have card effects which drastically change the way the game is played, to add a type, a new special condition, a new kind of attack, a new ability, etc. This of course leaves one with a choice: to pursue those weird avenues, or to stick to the traditional ways. What decisions do you make in this scenario? Do you try to alter the source material to suit your whims, or do you engage the challenge of trying to be creative within the conventions?
Personally, I by far prefer restrictions. In my experience making fake cards, it's far harder and far more rewarding to come up with interesting effects within the traditional rules of the Pokémon TCG than it is to add new mechanics (like counters, variations on EX/LvX, etc.). Restrictions make art that much more impressive. Any decent artist can create a rough copy of the Mona Lisa, few can do it in MS Paint.
But I'd love to hear your opinions. If you have examples where you think you've done some amazing things while staying between the margins, or where you've been able to accomplish some great things by freeing yourself of the shackles of convention, feel free to share them as well.