*stabs everyone that tries to take resources from the resource site, claim it's theirs and then when confronted, stick to the idea it's theirs...*
/stab
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/stab
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[C] Diverse Palette
Swap as many Energy cards attached to the Defending Pokémon from your opponent’s discard pile in any way you like.
Current Topic: Power Balancing
One of the most crucial aspects to consider when creating a new fake is the balancing of power. This is important for several reasons, the most important one being that overpowered cards can break a metagame, making it unfair to play.
How do you go about creating a diverse metagame? What do you consider to be overpowered? Do your cards often turn out overpowered? If so, how do you fix them? Do you prefer to balance by introducing other counters, or changing the card itself? Do you prefer to decrease power or increase power levels in fakes?
Feel free to share any overpowered cards you’ve made in the past!
That is something I would never do. If I had chosen to edit your blanks, it would be for personal use only, like adding the respective type symbol to the Darkness Blanks, replacing the Dark Energy symbol for Pokémon with Dark in their names, for a personal project offline. Though I do leave your name on them, as you were the original designer of the blanks.*stabs everyone that tries to take resources from the resource site, claim it's theirs and then when confronted, stick to the idea it's theirs...*
/stab
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Hmm, most Pokemon names are a combination of two other words (i.e. Turtwig ---> Turtle + Twig). What is your OC based on or inspired from? If it had a Pokemon Species name (like Electric Mouse for Pikachu), what would you give it? Is there anything particularly unique about your OC? Do you have an PokeDex entries that could give us an idea on any of these?
Hmm, okay then. Honey is probably the most unique thing about your OC, so I would recommend using one of 'honey', 'nectar', or 'ambrosia' as part of the name. The other half could probably be something about rabbits (or the scientific name "Leporidae") or foxes. Cotton or tail could also be interesting. Here's a few combinations I like:
Ambrabbit (Ambrosia + Rabbit)
Necteon (Nectar + Cotton)
Cotrosia (Cotton + Ambrosia)
Current Topic: Power Balancing
One of the most crucial aspects to consider when creating a new fake is the balancing of power. This is important for several reasons, the most important one being that overpowered cards can break a metagame, making it unfair to play.I like creating a diverse metagame with unique but not overpowered effects - mix things up and make things interesting. An example of this would be Keeper's Smeargle's 'Diverse Palette' attack:
How do you go about creating a diverse metagame? What do you consider to be overpowered? Do your cards often turn out overpowered? If so, how do you fix them? Do you prefer to balance by introducing other counters, or changing the card itself? Do you prefer to decrease power or increase power levels in fakes?
Feel free to share any overpowered cards you’ve made in the past!
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It doesn't break the game in any way, although is somewhat humorous and has strategical uses (i.e. swapping Double Colorless Energy for lesser Energy). That said, I've made multiple 'unique' effects that are what I would consider overpowered, especially when first designing them. I consider something overpowered when it does not match the standard damage output of its rank (i.e. Basic, Stage 1) as well as previous cards of the same/similar Pokémon in a similar era. I also consider something overpowered if it can wall your opponent to the extent of making a deck/win condition useless, which includes uncontrolled energy denial and streamed healing in high numbers.
To keep power levels acceptable (in my eyes), I will always check my fake with other real cards. In my set that I'm currently make spoilers for, there are a bunch of mildly powerful cards. I've added a bunch of different counters for the powerful card mechanics as a but of a cat-and-mouse type of game, although if a card is notoriously overbalanced I will take action on the effect itself. I do prefer decreased power over increased power, although through checking the official cards I generally have a balanced power.
Well for the main sets It can vary, Fossil has the least amount of cards, with 62 cards in the set and Expedition has the most amount of cards, with 165 in English.Hello. I want to make my own Pokemon card sets. How many cards do sets/expansions usually have?
Hello. I want to make my own Pokemon card sets. How many cards do sets/expansions usually have?