Good info in here
Idk about gengar X, seems like a waste of space to me
dmaster said:Gengar can always use the HP Boost. Good card in any Gengar deck.
dmaster out.
Galefail said:For GeChamp and Mother Gengar, it's almost needed at this point. If you're facing a Flygon or a Salamence or whatever deck, the Level Down will be really nice, because the disruption the two cause towards you is pretty difficult to deal with for a 2-stage-2 deck. I mean, it shouldn't be too hard to fit in a 4-2-3-1 Gengar in Mother Gengar and 3-2-3-1 Gengar in GeChamp, because leveling things down makes them easier to kill, and however you can make it easier for Gengar the better. Also, the healing Nidoqueen provides for Gengar Lv.X means that he's hard to take down, and once you do, you still have to worry about Fainting Spell. I mean, if your list is inconsistent anyway, then don't play Gengar Lv.X. Gengar needs all the speed it can get to try to snipe things before Unown G if possible.
dmaster said:Oh this just made me lol so hard. Putting away a Lv.X that you could've done 60 to (barring Unown G) and allowing them to get another two prizes. Now that's epic fail. It's really only good for Flygon and various Bench sitting techs. IMO, but that's reason enough to put it in a Gengar deck.
dmaster out.
Galefail said:lol ;p
It won't matter either way. Unless you one shot their Salamence, they'll be scooping it up, or retreating, or finding a way to reuse it. If it goes back to the deck, either way, if they didn't kill you the first time they're not going to a second time. Hit them with Poltergeist (because while Salamence doesn't play a lot of trainers, I'd rather OHKO Salamence for only 4 trainers than do 60 to the Lv.X only to have them scoop it up or one shot me then take 2 prizes, instead of me taking a prize from the Salamence, then possibly another or two by the time they get another one out AND powered up (remember Gengar is faster than Salamence)).