I've been wanting to use this artwork for a while and this was the perfect chance for me to do so.
I decided to reimagine Zangoose as Water/Normal, and
not just as an anti-Seviper mon. There are water mongooses out there who are excellent swimmers, so I didn't think this was that big of a stretch. I kept the Normal typing because 1) not a lot of Pokemon have a Normal sub-typing) and because I honestly have a hard time imagining Zangoose as a pureblooded Water-type without drastically changing its design.
The first thing you probably noticed, though, was the foils, yes foils plural. Inside the art box is the galaxy foil we all know and love because honestly it's the goat. It is not the typical SM holofoil which is fine because sunlava is the woat. Gross. I did say foils plural, though, and I did end up using sunlava for the reverse foil, Radiant Collection-inspired Zangoose pattern of my own design. The Zangoose head was taken from Pokemon Shuffle. A little bit of moving, copying, and one delete key later and I ended up with this.
The sunlava is on top of the fireworks pattern that asche so kindly ripped for us. Unlike inside the art box, sunlava actually looks incredible over this pattern, so much so that when I looked at it underneath the blank I considered making
that into my entry instead.
It's hella good. It took a bit of finagling but I managed to keep the foil inside the card border but have it not interfere with the foil in the art box.
The last touch I made to the artwork was to use my newfound pen tool knowledge to give Zangoose's claw a nice little glow effect. It's a minor change but I think it looks pretty nice.
The whole thing looks kinda neat. It's not some complex GX with over 9000 layers and effects but it's a (very) small step up from my usual fare.
Hokay, to the card itself:
Ninety HP is ten less than average for SM era, but I felt that 90 would not be out of line, considering how good the Ability is. Having 90 HP also, by design, limits a lot of what you'd actually want to use the Ability on.
Flush Out is the card's most notable aspect. (Get it, flush, cause it's Water-type, but also because it's a hunter and... I'll see myself out.) Gusting effects are, admittedly, nothing new. It's arguably the most powerful effect in the game, typically reserved for evolved Pokemon (through Abilities), but plenty of Basics have been able to do it too (through attacks). Zangoose also does it through an Ability, albeit a coming-into-play Ability, but that does not mean that care must be taken to balance it. The idea behind Flush Out is to bring out a Pokemon that Zangoose would reasonably be able to threaten, at which point you can do with it what you will. I don't think it thematically makes sense to say Zangoose would threaten some big three-Prizer on the Bench who has more than three times his HP and like ten times his strength. Some little Basic, however, or that same VMAX, drastically weakened through battle... that's another story. And so, the first caveat is that the Pokemon's HP must be less than Zangoose's when Zangoose gets dropped.
As I mentioned before, giving Zangoose 90 HP instead of his typical 100 prevents the Zangoose player from simply gusting up popular Bench sitters with 90 HP for free and trapping them (more on that later). I wanted this to be used not as the premier gusting option, but as a 1- or 2-of tech that can help a player take a Prize or two on something wounded that is trying to hide on the Bench. As a hunter, I feel like this makes thematic sense for Zangoose as well. It takes up a Bench space, and its attack, while helpful, isn't great, so including just one or two in your deck makes perfect sense.
The attack, Stalking Slash, went through several iterations before I decided on this effect. At first I thought about using a team up sniping attack, doing some amount of damage to a Benched target for each Zangoose you have in play, kinda like Basculin UNM. Then I decided that instead of that, I would use a sniping attack, but with a coin flip to add extra damage. Snipe damage has never had a coin flip effect to increase it before, but I realized that it would not combo well with the power. I thought it would be helpful to use Zangoose's attack to help weaken something to be later gusted out by a second Zangoose, but that was dumb. No point in gusting them up when you can just hit them on the Bench.
Finally, inspiration hit and I came up with the current effect. It makes thematic sense for Zangoose to sneak up and attack its prey, so you are awarded with some big bonus damage and also lock the opponent in place if you manage to hit the Pokemon you bring out. This forces the opponent to find a way to respond to the trap or likely be killed next turn. Stalking Slash, by design, does not do enough damage to kill stuff with 80 HP. Zangoose
is a Basic, after all, and the gusting power was good enough. I wanted the attack to be usable, but not so powerful that it outright kills whatever you gust up. As an extra added bonus, attacks that involve the current turn's Ability usage have never been done before, so that's cool.
Keeping the attack cost at a single Energy was important to keep it easy to use. While it may not be super important because you may just be in a position to bop whatever Zangoose flushes out with your current attacker, but I still wanted the attack to have some sort of use.
Bottom stats are typical for Water-type Pokemon in SM era. Custom flavor text because I would rather die a thousand painful, screaming deaths than write one line about how this Pokemon has it out for Seviper. I feel like, with the way Zangoose looks, training underwater to gain an edge on its on-land opponents is something it would do, so woo.
Balancing non-evolving Basics is hard. Finding interesting effects to use on them to warrant the deck space is harder. I think, with this card, I've done both. It isn't a main attacker or even a four-of in any deck, even with an Ability as good as Flush Out. It is guaranteed to get use, and it is worth noting that even small amounts of ping damage can bring Pokemon into Flush Out's range, so just because something has 90 or even 100 HP doesn't mean they're safe. pls gib fify