My idea sounded great on paper, I guess I didn't really think it through a whole lot though. Good work everyone, looking forward to next time!
The idea I had here was that you could either shut off the ability and lose the immunity, or you could keep your immunity to heavy Pokemon and flip a coin. It's not exactly throwing away your turn, as they can't hit you next turn unless they can, in which case the card doesn't really work.Either way, I think there’s a pretty significant design flaw. With the former, it’s always dangerous to balance a card with the mindset of “it’s flippy, so I can make it do a ton of damage.” Variance, including coin flips, is a valid balancing tool, but it’s only fun as long as the player has some level of control over it. With Super Scoop Up or Crushing Hammer, for example, you can play four of them to maximize your odds of hitting it when it matters. With lots of coin flip effects on attacks, you have options like Victini GRI or Trick Coin to turn the odds more in your favor. But attacking through Confusion, especially with a high-risk-high-reward attack like Improbable Calculations (210 for 1!), is no fun. Either you’ve done a huge amount of cheap damage, or you’ve thrown away your turn, and very few people are gonna be happy making that call.
I didn't expect to actually get this card graded from you, lolThis isn't counted in the scores (not that it matters because it wouldn't have hit top 3). I'm just salty that he switched after I'd already judged his card.
So here we have a gimmick card in the same vein as Ultra Necrozma, as you mentioned. Tricky Trap is kinda interesting, but there aren't a lot of commonly used Pokemon with a Retreat Cost of 3 or more, so it becomes fairly hard to stall with. However, locking yourself out of attacking if you alter your own Retreat Cost at all makes me want to throw this card back in the binder. Unlike Ultra Necrozma, who can actually attack with no restrictions during the late game (as intended), the Porygon-Z player is forced to find some way to shut Tricky Trap off in order to get any damage out of Porygon-Z at all. While you can utilize Garbodor and Float Stone, like you said, a gimmick should be able to function on its own merits. Wacky Withdrawal does 10 damage if you don't alter Porygon-Z's Retreat Cost and that's not feasible.
Stage 2s are notoriously difficult to get into play, and as a Stage 2 that requires an unrelated Stage 1 and two Tools to function properly, you won't be streaming attacks with this any time soon. I feel the deck has too many moving parts to be anything near consistent.
Wording errors:
General
In the SSH era, Psychic Pokemon should have Darkness Weakness and a -30 Fighting Resistance. Reimagining a Pokemon as a new type means factoring in that new type's Weaknesses and Resistances (if any) as well, not just slapping a new card color on an existing Pokemon. [-2 points]
Evolves from Porygon2 should be capitalized. [-1 point]
Evolves from Porygon2, not Porygon-2 [-1 point]
Tricky Trap
- The general wording of the Ability could probably be a little cleaner, but with no existing reference for cards that compare each other's Retreat Costs, my hands are tied. [-0 points]
- The Ability should read, "...that Pokémon can't attack." (Lucario VIV) [-1 point]
- The Ability should read, "...this Pokémon can't attack." (Lucario VIV) [-1 point]
Creativity/Originality: 14/20
(I liked the idea, but the execution was a bit poor. It can't stand on its own and requires too much support to go anywhere.)
Wording: 9/15
(Be more careful next time.)
Believability/Playability: 8/15
(This sort of joke flavor text wouldn't appear on a card. This card is also highly underpowered and should have some way to make it feasibly self-sufficient.)
Total: 31/50