This is actually a pretty creative mechanic, has anything like this ever existed in the game (besides 'Round' attacks)?
Night March does more damage depending on the number of Pokemon in your discard pile with the move Night March.
This is actually a pretty creative mechanic, has anything like this ever existed in the game (besides 'Round' attacks)?
So they made us blow a bunch of money on Pikachu products to get the 70 HP one, just to tell us to use the Full arts instead? Actually, this card really won't see play in Raichu anyway, I hope. It looks like it'd run better than some of the other Energy techs I came up with, since it's something you use to get a bunch of Energy out on the first couple turns, and with Brigette, getting possibly 3 Energy (speaking realistically) on the first turn and 4 if you include the squirrel, that's pretty crazy. With Raikou existing, not sure about it, but I see potential.
That's what I meantOr raichu GX
Attaching 1 energy vs potentially 5 is a huge difference.
- Pachirisu - Confirmed! You can find Pachi in USUM! Anyways, name cards that has Nuzzle attacks and legal in standard. Pikachu? Only Pikachu? And 70 HP? You just wasting my time. Just use Raikou. Bit sturdy, and gives speed. Evolving Pikas to Raichus in order not to be targeted by Buzzwole, makes it useless. 2 Geodudes
Togedemaru Promo (from that binder pack) has Nuzzle
- Pachirisu - Confirmed! You can find Pachi in USUM! Anyways, name cards that has Nuzzle attacks and legal in standard. Pikachu? Only Pikachu? And 70 HP? You just wasting my time. Just use Raikou. Bit sturdy, and gives speed. Evolving Pikas to Raichus in order not to be targeted by Buzzwole, makes it useless. 2 Geodudes
Still. Nuzzle Pikas are 60 HP which makes them more vulnerable to Buzzwole. I can't disagree in the strong energy accel. I worry on the early game stuff. I increase it to 3Attaching 1 energy vs potentially 5 is a huge difference.
If you let Raikou do its thing for 2 or 3 turns it’s still man manageable. Let Pachirisiu do the same and? They have over 10 Energy On the board and when they evolve Raichu they are doing over 200 damage every turn.
Garb makes it so that other Pokemon have no abilies which would lower the damage to zeroDamage Transport looks fun late game. 50x for each of your opponent's Pokémon with an Ability sounds like it could be a good tech in Garb if it is a Psychic or Colorless Energy; or if the Garb deck runs Rainbow.
I know, I meant with Trashalanche. Pressuring your opponent away from both Leles and Items sounds pretty powerful to me. But you do have a point that Garbotoxin would make it counter-intuitive.Garb makes it so that other Pokemon have no abilies which would lower the damage to zero