This is largely machine translated, plus some bonus polish (so take these translations with a grain of salt), but here are the highlights I've tried to work out so far:
Flapple - Grass - HP80
Stage 1 - Evolves from Applin
Ability: Apple Drop
Once during your turn you may put two damage counters on one of your opponent's Pokémon. If you do, shuffle this Pokémon and all cards attached to it into your deck.
[C][C] Acid Bomb 60
Flip a coin. If heads, discard an energy attached to your opponent's Active Pokémon.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
Ninetales V - Fire - HP200
Basic Pokémon
[R][C][C] Beauty
Choose 1 of the attacks of your opponent's Active Pokémon and use it as this attack.
[R][C][C][C] Flamethrower 180
Discard an energy attached to this Pokémon.
Weakness: Water (x2)
Resistance: none
Retreat: 2
Lampent - Fire - HP80
Stage 1 - Evolves from Litwick
Ability: Top Entry
If you draw this card at the beginning of your turn, if there is room on your bench you may reveal it and place it onto your bench.
[R] Flare Starter 20
Choose a [R] energy from your discard pile and attach it to one of your [R] Pokémon.
Weakness: Water (x2)
Resistance: none
Retreat: 1
Milotic V - Water - HP210
Basic Pokémon
[W][C][C] Aqua Impact 10+
This attack does 50 more damage for each [C] in your opponent's Active Pokémon's Retreat Cost.
[W][C][C][C] Hypno Splash 150
You opponent's Active Pokémon is now Asleep.
Weakness: Lightning (x2)
Resistance: none
Retreat: 2
Eiscue - Water - HP120
Basic Pokémon
Ability: Ice Face
If this Pokémon has no damage counters on it, it takes 60 less damage from the attacks of your opponent's Active Pokémon.
[W][C][C] ? 70
This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Metal (x2)
Resistance: none
Retreat: 2
Hatterene - Psychic - HP150
Stage 2 - Evolves from Hattrem
Ability: Mind Hat
Once during your turn you may have each player choose a card from their hand and discard it (your opponent chooses first). Players who don't have any cards in their hands don't discard a card.
[P] Munen's Drop
Put damage counters on your opponent's Active Pokémon equal to the number of Pokémon in your discard pile.
Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2
Alcremie - Psychic - HP110
Stage 1 - Evolves from Milcery
[C] Decorate
Choose as many basic Energy cards in your hand as you like and attach them to your Pokémon in any way you like.
[P][C] Drain Kiss 50
Recover 30 damage from this Pokémon.
Weakness: Metal (x2)
Resistance: none
Retreat: 1
Coalossal - Fighting - HP160
Stage 2 - Evolves from Carkoal
Ability: Generate Tar
Once during your turn you may choose up to 1 [R] and up to 1 [F] energy from your discard pile and attach them to your Pokémon in any way you like.
[F][C][C][C] Avalanche 130
Weakness: Grass (x2)
Resistance: none
Retreat: 4
Falinks V - Fighting - HP180
Basic Pokémon
Ability: ?
As long as this Pokémon is in play, your Pokémon with "Falinks" in their name take 20 less damage from the attacks of your opponent's Active Pokémon.
[F][F][C] Gigaimpact 210
This Pokémon can't attack during your next turn.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
Galarian Weezing - Darkness - HP130
Stage 1 - Evolves from Koffing
Ability: Neutralizing Gas
As long as this Pokémon is your Active Pokémon, your opponent's Pokémon in play have no Abilities, except Neutralizing Gas.
[D] Bad Poison
Your opponent's Active Pokémon is now Poisoned. Put 4 damage counters on it between turns.
Weakness: Fighting (x2)
Resistance: none
Retreat: 3
Malamar V - Darkness - HP210
Basic Pokémon
[D][C] Drag Off
Choose one of your opponent's benched Pokémon and switch it with their Active Pokémon. Then, put 30 damage on the new Active Pokémon.
[D][D][C] Mindquake 130
Your opponent's Active Pokémon is now Confused.
Weakness: Grass (x2)
Resistance: none
Retreat: 2
Malamar VMAX - Darkness - HP310
Dynamax - Evolves from Malamar V
[D][C][C] ? 180
Your opponent reveals their hand. Select a card you find their and put it on the bottom of your opponent's deck.
Weakness: Grass (x2)
Resistance: none
Retreat: 2
Copperajah VMAX - Metal - HP340
Dynamax - Evolves from Copperajah V
[M][M][C] Dangerous Snows 100+
If your opponent's Active Pokémon is a Basic Pokémon, this attack does 100 more damage.
[M][M][M][C] Kyodai Hammer 240
Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 4
Chatot - Colorless - HP70
Basic Pokémon
Ability: Lucky Match
hen you play this Pokémon from your hand onto your Bench during your turn, you may flip a coin. If heads, choose a Supporter card from your discard pile and put it into your hand.
[C][C] Glide 30
Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1
Bewear - Colorless - HP140
Stage 1 - Evolves from Stufful
[C][C][C] Hammer Arm
Discard the top card of your opponent's deck.
[C][C][C][C] Big Throw
Flip a coin. If heads, discard your opponent's Active Pokémon and all cards attached to it.
Weakness: Fighting (x2)
Resistance: none
Retreat: 3
Oleana
Trainer - Supporter
Discard two cards from your hand in order to play this card. Your opponent reveals their hand. Choose a Trainer card you find there and put it on the bottom of your opponent's deck.