Japan's XY9 Set: 'Rage of the Broken Sky,' New 'Battle Strengthening Sets'

Miracle Shine may or may not be decent. An attack that devolves everything on your opponent's field for just one Colorless Energy (or even none) on a big Basic isn't something to just write off right away. Might not be that great in an entirely "big Basics" metagame, but it's interesting nonetheless.
 
Deals no damage, and the opponent can just re-evolve the next turn and attack as if nothing happened. Not to mention most decks these days are big basics and are unaffected. This card is quite literally more useless than the most recent Magikarp.
 
Take that Regice, Pyroar and in Expanded, Safeguarders. This could be a useful tech in Mega MewTwo Y to counter anti-EX cards. The first attack would be useful if Archeops is remade.
 
cute but bad
Deals no damage, and the opponent can just re-evolve the next turn and attack as if nothing happened. This is quite literally more useless than the most recent Magikarp.

Definitely not "bad"; unlikely to be the star of the next lock/control deck or the next OHKO barrage that steamrolls you, but really look at it.

Being a Psychic-Type is solid; the self-Weakness can both make and break these things but thanks to Mew-EX and Mewtwo-EX and perhaps M Mewtwo-EX there will be some benefit from hitting Psychic Weakness. The main thing though is that Dimension Valley can shave [C] off the cards attack costs. Now its first attack is free and the second only requires [PC].

170 HP is solid; the lower of the two common, quite functional scores on Basic Pokémon-EX still delivers. Psychic Weakness is dangers but expected, much like lack of Resistance is expected and technically the worst (though it would only be a small bonus if present). Retreat Cost of [C] means retreating is easy even without any tricks, and if you have any effect that lowers Retreat Costs it can only drop to a perfect free retreat.

Miracle Shine right now seems decent; it won't bounce a lot but it does hit some decks. If BREAK Evolutions take hold and Mega Evolutions continue to be prominent, it should have its uses. Remember various locking effects, damage spread, etc. With Dimension Valley you can send it up sans Energy to bounce a Mega Evolution off of its Basic for a 2HKO (assuming you hit it hard enough the first time). Psychic Shock cuts through protective effects.

So... seems solid to me. Might it end up being bad in the long run? Sure that could happen. We also might get some stuff to make it pretty good as well. Without significant metagame shifts it seems like something for decks with Dimension Valley to slip in.
 
Deals no damage, and the opponent can just re-evolve the next turn and attack as if nothing happened. This is quite literally more useless than the most recent Magikarp.
Not that great on its own, but if the lower stage has less HP than the damage already on it, it could be a funny way to take a KO.
 
Wait it says
Devolve each of your opponent’s evolved Pokemon and put the highest Stage Evolution card on it into your opponent’s hand.
but what do you do with the stage 1 if it has a stage 2?
 
I think it's a pretty good card. You could do a whole deck about devolving your opponents Pokemon. There is a Porygon Z with an attack like that and a Claydol as well. Lay a bunch of damage then devole them and you can knock out almost anything.
 
I like Scary Lady a lot as a one-of. Honestly I don't really see it being broken. The majority of players seem to simply hate wasting their Supporter on a card that doesn't draw if they can help it, so I don't see it being any more than a one-of outside of some mill or lock decks. It's also borderline pointless to include multiple copies of Scary Lady in decks that utilize Stadiums (Psychic decks, P.Groudon, etc.). If anything it'll make players a tad more cautious with their Stadium decisions, which I think is welcome in the current "autopilot" climate.

It helps to remember that "broken" is a range and not a singular state. Then again I'm not sure if the card is overpowered or not, but it helps to remember that it doesn't have to be on par with past broken cards like Neo Genesis Sneasel or Neo Genesis Slowking or Lysandre's Trump Card etc. to disrupt game balance. Being another Supporter you can chuck with Battle Compressor only to reclaim as needed with VS Seeker probably compensates for... well... being a Supporter (it is a crowded field, though less so in Standard). The big issue is that as a one-off it requires some luck to be really effective but in control deck it should just require additional resources you want to run anyway.
 
Espeon, Y U No be playable?
But seriously, CLAYDOL reprint.
This thing is a weird claydol/hydreigon mash up.
 
So? :p

Can't I use 4x Shaymin ex, Unown on my first turn to draw "Red Card," "Stadium," "Trainer's Mail," Scary Lady," "Vs Seeker/Compressor Combo" or even Jirachi? I think that's pretty much what will happen 90% of the time.

Don't forget Siesmitoad in the active. Bam, item lock turn two with one card. It will be easy to achieve.

Why don't they invent a supporter card that just says: Any effects of the attack on the pokemon are mute until end of next turn. Draw a Card.

It would only stall for one round and ease the pain of item lock and quick energy charges for a round.
 
Wait it says
Devolve each of your opponent’s evolved Pokemon and put the highest Stage Evolution card on it into your opponent’s hand.
but what do you do with the stage 1 if it has a stage 2?

It is referring to the Pokémon in play; this isn't a new effect. So each of your opponent's in play Evolved Pokémon have their highest Stage currently in play returned to the opponent's hand. If your opponent has a Magneton then it gets bounced, leaving just Magnemite. If your opponent has a Magnezone on top of Magneton, the just Magnezone gets bounced, leaving Magneton on top of a Magnemite. If your opponent has a Magnezone on top of a Magnemite via Rare Candy, then Magnezone gets bounced and it isn't as easy to put Magnzone back into play the next turn. ;) It also will work on Mega Evolutions, BREAK Evolutions and Stage 1 cards Evolved from Restored Pokémon.

The big exception will be Evolutions put into play as "unevolved" cards. Yeah, confusing but it isn't as complicated as it looks. Cards Archie's Ace in the Hole and Maxie's Hidden Ball Trick can put an Evolution into play directly, but it doesn't count as being Evolved. It still counts as a Stage 1, Stage 2, Restored Pokémon or Mega Evolution (whatever is printed on that card) so effects that refer to such things still apply: Training Center still adds HP to Stage 1 and Stage 2 Pokémon put int play in this manner. An effect that just says "Evolved Pokémon" won't.
 
It is referring to the Pokémon in play; this isn't a new effect. So each of your opponent's in play Evolved Pokémon have their highest Stage currently in play returned to the opponent's hand. If your opponent has a Magneton then it gets bounced, leaving just Magnemite. If your opponent has a Magnezone on top of Magneton, the just Magnezone gets bounced, leaving Magneton on top of a Magnemite. If your opponent has a Magnezone on top of a Magnemite via Rare Candy, then Magnezone gets bounced and it isn't as easy to put Magnzone back into play the next turn. ;) It also will work on Mega Evolutions, BREAK Evolutions and Stage 1 cards Evolved from Restored Pokémon.

The big exception will be Evolutions put into play as "unevolved" cards. Yeah, confusing but it isn't as complicated as it looks. Cards Archie's Ace in the Hole and Maxie's Hidden Ball Trick can put an Evolution into play directly, but it doesn't count as being Evolved. It still counts as a Stage 1, Stage 2, Restored Pokémon or Mega Evolution (whatever is printed on that card) so effects that refer to such things still apply: Training Center still adds HP to Stage 1 and Stage 2 Pokémon put int play in this manner. An effect that just says "Evolved Pokémon" won't.
So does the frogadier in this set count as a not evolved Pokemon if put into play with the frogadier? Also how do lv x Pokemon work into this rule?
 
Well, I didn't expect this. They are really pumping out a lot of Psychic type EX cards, particularly with the following M-Alakazam set (which will obviously have at least 2).
 
As a collector I'm very excited for this set, especially after Breakthrought probably was the worst set since Emerging Powers. The EXes so far is almost to good to be true, can't wait to see the full arts! Espeon looks nice, and I hope it don't see play to keep down the price a bit..

Off course, I'm sure they gonna reveal a horrible filler EX soon. :p
 
Okay, now this may be obvious at this point, but Umbreon-EX, please, I need it. The full art. And if it isn't too much to ask, Sylveon-EX. And the full art.
 
guys... i think im sensing a machamp BREAK
Then it would be in the next set, since all the BREAKs from this set have been released, at least if it were to match with the set description for Breakpoint, which states that there will be 5 BREAKs in the set. Greninja and Luxray are mentioned in the description, and Raticate and Trevenant would most likely also appear since they're in the Japanese set. The last BREAK is most likely Golduck, assuming they're including the Golduck/Palkia deck into the English set.

However if my calculations are correct, we'll be getting one more EX from this set since the description also states that there'll be 11 EXs in Breakpoint (incl. Megas), and so far we have the 7 revealed from this set as well as Palkia, Togekiss and Emboar, so hopefully we'll get that soon :)
 
If you were playing against a deck that ran M Pokemon-EX, you could use Startling Megaphone or Xerosic to discard their M Pokemon-EXs' Spirit Links and then devolve them with Miracle Shine.
 
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