RE: Jumpluff from Heartgold and Soulsilver (#6), 4/2/2010
1. How does the card stand on its own? Is it good, bad, or have potential? Is it worth being played?
Saw it in Hamburg at the States and wasn't to happy about it. No stronguilds...
I has potential when the player knows what to do and it's the maybe hardest hitter at the moment.
2. What popular metagame decks is it used in?
It has it own deck, so I assume you don't need to say anthing here
3. What combos can you use it with? How so?
Nearly everything with grass pokémon, maybe with honeycomb? You also can add other things like Luxray GL Lv. X and many more!
4. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
4 out of 5. The trick with Mr. Mime is to hard and also a early Spiritomb can slow you down.
The fact that you only have 90 HP is not quit neat.
Nice is the 0 Energy Reatreat and Fire Weakness since Fire is really a rare Pokémon Element in competiv play. Then you got the fightning resistence against donphan and you have everything you want.
The low hp of your basic Pokémon is also a problem, if you're not fast enough, it's a easy KHO for SP.
Still there's missing something...You need to go further into mid game to deal the damage you want to deal.
5. How's the artwork?
I hardly like the artwork....The background I think, is better than the Pokémonart, it shouldn't be such a mix of styles.