LoneTyranitar said:
@Wichu: Why is it impossible to get a 31 IV in every stat Mild Mewtwo?
P.S. Besides the fact im gonna argue the Mild nature and 31 IV thing, Seriously congrats on Larvitar. Would you trade it to me? XD
The game's random number generator works in a certain way; I believe it always generates the IVs directly after the nature (technically, the PID). Since it's impossible to program a true random number generator, there are only certain random numbers which can give completely flawless IVs. In fact, there are exactly 6 of these combinations. Since the IVs are generated directly after the PID, each of those 6 has a corresponding nature. For legendaries, none of those are Mild.
And sorry, it's not for trade tight now
Anyway, after breeding that Larvitar, I bred the rest of my team. The first two members I actually bred before:
Quiet Porygon: 31/4/31/31/31/0 (Trace)
Quiet Magnemite: 30/31/31/30/31/3 (Magnet Pull, HP Grass 70)
And these 3 I bred after breeding the Larvitar:
Brave Cubone: 31/31/31/21/31/0 (Rock Head)
Jolly Mankey: 31/31/31/21/31/31 (Vital Spirit; turns into Anger Point if evolved in D/P/Pt)
Timid Gastly: 31/10/30/31/31/31 (HP Ice 70)
I've also tried breeding a couple of shinies. These aren't as good IV-wise as the non-shiny ones above
Shiny Quiet Clamperl: 23/14/30/23/31/26 (HP Electric 70
)
Shiny Naive Charmander: 21/27/27/31/31/31 (Dragon Dance)
Shiny Calm Porygon: 31/19/31/31/25/31 (Download, unfortunately...)
Shiny Relaxed Bronzor: 24/12/31/28/31/24 (Levitate)
Congrats to AMT, TofU and scampy, too. AMT, I wish I had the time/patience(/cheat cartridge?) for that good IVs in D/P/Pt... I will try it someday, though
And TofU, why the x in defense? Surely Milotic needs a lot of that?