Lost World?

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I'll write it up for you in a little bit, since I already sent it to someone a couple days ago.
edit: done
 
i hope this card doesnt come to america because it would be to powerful. i could even use it with magnezone prime and win in one attack. cards are getting to powerful.
 
Each player may, during his or her turn, end the game and declare himself or herself the winner if the opponent has 6 or more Pokemon cards in his or her Lost Zone.
doesn't ANYBODY read ANYTHING
 
He was talking about the guy who posted you could win with magnezone prime and lost world, but lost world is only for pokemon not energy or anything else.
 
woops ment to say they would win and i thought it was any cards.

"During each player's turn, if the opposing player has at least 6 cards in his or her Lost Zone, the player may end the game and declare himself or herself the winner. "

straight from bulbapedia so i was just going off of that
 
Bulbapedia is incorrect. To go prove that I looked at the actual card scan for the Lost World stadium.
lost-world.jpg

A little to the left of the number '6' in the flavor text, there reads the word for 'Pokemon'; ポケモン . Therefore that intimates it is indeed 6 Pokemon cards, not 6 of any cards.

Yes, I can read katakana.

In either case, if you use Magnezone's Lost Burn and put 6 Energy into the Lost Zone, your opponent can just play Lost World and say that you lose.
hahahahahahahahaha
 
winz.png


I know people are complaining about how dominent SP's are, but I think this card only causes one shift in the meta to an even worse one. The BDIF players who play LuxChomp will simply play LostGar from now on.
 
Catutie, this is just an alternate win condition. This may as well be changing 6 prizes to something else.

Storm, your post shows a clear lack of understanding for how the game works. People who play BDIF for the sake of playing the BDIF are stupid people. They will often either netdeck or have a really bad deck that they do not refine. You are correct... LuxChomp players will play LostGar... those BDIF people are almost always in the back tables. They sometimes get lucky and make top tables, but usually not. The real top table players build and refine their decks. The reason they are playing their deck is because they like the matchups and they strongly believe that it could win in their format. Your argument is invalid. :)

I cannot believe how many people are dismissing this card as "broken". It is as though none of you even playtested it. This card cannot get banned as it is not as game changing as pre-eratta Slowking or Sneasel (at the time). If you are complaining about this card too much, just go play Dialga G. Dialga G prevents stadium drops all game... so you will never lose in theory.

LostGar takes its time to win and is easily counterable. The deck either takes a while to set up, delaying the game, or takes a bit of downtime, allowing the first Gar to get out fast but taking its time to get the next few. Just playtest and you'll do fine
 
Zero, I have tested LostGar and it's a very difficult deck to play against and not easilly countered. At the moment Gyarados has the best chance of countering because Regice can be used to get pokemon from the players hand into the discard pile and then get them back into play via rescue; but there is plenty of ways to get pokemon into the players hand either by using Lookers or Seeker. If a Karp gets Lost Zoned at the start of the game then it's pretty much game over. LostGar never takes any prizes so more Twins can be teched in to speed up the deck. Gengar is also very hard to 1HKO with it's 130Hp and it has a 0 retreat cost so it can be combo'd with another Gengar Prime and healed using seekers and then LZing another pokemon. Don't forget that VSseeker will help LostGar immensely as well. DialgaG is more of an annoyance to LostGar, rather than a threat.

Building LostGar is very difficult and there will be a lot of bad builds because of it. Causing people to believe it's overated when it first hits the scene, but rest assured if will be the winning deck at worlds.
 
Karp getting lost zoned isn't really game over. Even though an OHKO with expert belt, all three magikarps, and crobat drops is good, you can still get a 2HKO which might be enough to keep you in the game. Two magikarps in the lost zone is pretty much game over though unless you have some kind of second attacker.
 
Steelix Prime anyone??? Giga Crusher discards any stadium in play and most steelix decks runs slim pokemon lines
 
It's Gaia Crush. But, LostGar players will only drop Lost World at the last possible moment, so it really doesn't matter much.
@GHJamesGH: Zero gets mixed up a lot. He types the wrong words when making his point sometimes (hence why I must follow him everywhere). He actually means Dialga G prevents a stadium drop.
 
THANKS DNA! <3 Storm, you argument is invalid if you are trying to respond to my post. I never said that the deck was bad... it is really good. Like you said, a bad build will be bad. Basically, your argument was reading off the cards. Never countered anything I said. I agree with ALMOST everything you said. A Magikarp can be LZ'd and Dos will do just fine. Twins will not speed you up because you will already be in Hunter-mode by the time that you are down a prize. Twins will only make you unable to LZ something that turn. Builds that play heavy twins are actually worse than builds that don't... out of what I've found. Your argument is further invalidated by the claim that LostGar will win worlds. We are 6 months away from that metagame. Good job trying to predict the future.

If you are trying to counter LW, you are doing it wrong. You need to PLAY against the deck. Gyarados has a very easy time in that is happily will remove some pokemon from hand/game. Dialga G hard counters the deck. Dialga G X is GG for any LW player... no questions asked. Just Belt a Deafen and you win (no STADIUM drop in this game...GG). I'm not gonna go through every deck, but they are all very easy to use to at least up the Gengar matchup a little bit... Just try to work it out >.<
 
Could they just Cursed Droplets till the Dialga dies and it sent to the lost zone. Also i think that Lost World is not broken and it's hard to get Pokemon in the Lost Zone
 
That takes 4 turns, and by then they will have built another dialga, be able to poke turn, or heal with garchomp c.
 
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