Pokemon - 19
4-2-3-1 Gengar Prime (SF Gastly and Triumphant Haunter)
2 Mew Prime
2-1 Uxie Lv. X
1 Azelf LA
3 Spiritomb (Arceus)
T/S/S - 29
4 - Hunter
3 - SSU
3 - BTS
2 - Lost World
2 - Bebe's Search
2 - Pokemon Collector
2 - Judge
2 - Palmer's
3 - Rare Candy
2 - VS Seeker
2 - Twins
2 - Looker's Investigation
Energy - 12
12 - Psychic
Strategy - The general goal of this deck is to get 6 of your opponent's pokemon into the lost zone and play Lost World to claim victory. Start with Spiritomb/Gastly to lock or Mew Prime (Send a Gengar Prime to the Lost Zone first turn). Get a BTS out and subsequently a Gengar Prime, charge him up and have a Lost Zone party with your opponents hand. Use looker's to see your opponents hand and Judge to make them draw. Once set-up proceed to disrupt/lock/lost zone. (I apologize for the disorganization of the Strat, wasn't quite sure what order seemed most natural)
LMK what you think and what you think I could do to improve this.
4-2-3-1 Gengar Prime (SF Gastly and Triumphant Haunter)
2 Mew Prime
2-1 Uxie Lv. X
1 Azelf LA
3 Spiritomb (Arceus)
T/S/S - 29
4 - Hunter
3 - SSU
3 - BTS
2 - Lost World
2 - Bebe's Search
2 - Pokemon Collector
2 - Judge
2 - Palmer's
3 - Rare Candy
2 - VS Seeker
2 - Twins
2 - Looker's Investigation
Energy - 12
12 - Psychic
Strategy - The general goal of this deck is to get 6 of your opponent's pokemon into the lost zone and play Lost World to claim victory. Start with Spiritomb/Gastly to lock or Mew Prime (Send a Gengar Prime to the Lost Zone first turn). Get a BTS out and subsequently a Gengar Prime, charge him up and have a Lost Zone party with your opponents hand. Use looker's to see your opponents hand and Judge to make them draw. Once set-up proceed to disrupt/lock/lost zone. (I apologize for the disorganization of the Strat, wasn't quite sure what order seemed most natural)
LMK what you think and what you think I could do to improve this.