I have a bunch of tips for you:
First, make sure your list is 60 Cards
(It's only 59)
Cards to remove and why:
- 1-1 Staraptor FB
All this will do is slow you down trying to set it up and become a free ko in both the mirror and VileGar matchup.
-1 Honchkrow G
Similar to Staraptor FB, it slows you down and just becomes a free knock out later.
-1 Uxie LA
Two is more than enough.
- 3 Communication
- 3 PokeDrawer+
- 2 Energy Exchanger
- 1 Luxury Ball
- 1 Warp Point
One of LuxChomp's claims to fame (and most of SP for that matter) is that the deck is entirely searchable through something, be it a supporter or a trainer. None of these cards are searchable. While I think
they are awesome and useful cards, they don't fit in this deck.
- 1 Special Metal
- 3 Lightening Energy
The special metal is kind of useless on its own. It is neither searchable, nor does it reduce by enough damage to really help. 6 Lightening Energy is far too many.
Total Cards removed: 18
- 1-1 Staraptor FB
- 1 Honchkrow G
- 1 Uxie LA
- 3 Communication
- 3 PokeDrawer+
- 2 Energy Exchanger
- 1 Luxury Ball
- 1 Warp Point
- 1 Special Metal
- 3 Lightening Energy
------------
Cards to add and why:
+1 Luxray GL Lv.X
The 2-2 Luxray is almost an absolute must, ever since I first started playing this deck back in Cities 2009, the 2-2 lux has been in it almost every time. If you can't get the second Luxray GL Lv.X, ask some
people in your area if they would let you borrow one if they have it to spare. Otherwise, I'd have to recommend at the very least a third Luxray GL.
+1 Ambipom G (RR 56/111)
The perfect counter to a Garchomp C Lv.X that has just dragon rushed with a DCE and an Energy Gain attached. All you have to do is Snap Attack for the OHKO. Ambipom G is also good for a donk now and again: if you
start it and a DCE and go first... tada, an easy (albeit not fun) win. (If you don't have one, and need one, then PM me your address and I'll mail it to you for free.)
+1 Toxicroak G [aka Promocroak] (DP Promo 41)
Same thing as the Ambipom, They just Flash Impact-ed one of your Pokémon for the knock out. All you have to do is bench the Promocroak, attach the psychic and the energy gain, and you OHKO their Luxray GL Lv.X. It's actually good in a lot of other situations too.
+1 Crobat G (PT 47/127)
Crobat G is a free 10 damage for when you are just short of the knockout. It's also really nice just to place 10 damage somewhere on the field.
+1 Drifblim FB (SV 3/147)
Drifblim FB's attack does 40 damage to one of your opponents benched Pokémon. Here's the catch, the attack applies weakness and resistance to that damage. So with a single Flash Bite from Crobat G, you can get a free prize from an Azelf or a Uxie on your opponents bench. Plus, when your opponent has 3 or fewer prizes left, Drifblim has 120 HP!
+2 Unown Q (49/100)
The entire LuxChomp deck has a very low retreat cost, the Unown Q gives free retreat to the pixies (Azelf, and Uxie) making it safe to promote them for a turn to stall.
+1 Cyrus's Conspiracy (PT 105/127)
All SP decks play 4 Cyrus's Conspiracy because the biggest benefit of the SP engine, is Cyrus's ability to search ALL of it out, directly (grabbing the energy) or indirectly (Grabbing the SP Radar to search
Garchomp C Lv.X)
+1 Energy Gain (PT 116/127)
The attack cost on almost all of the Pokémon in LuxChomp is very low to begin with, making it lower only makes it faster. Faster is always better. In a typical game you will lose at least 2 Energy Gains because you needed them to attack and the Pokémon gets knocked out.
+2 Power Spray (PT 117/127)
Power Spray is a crippling card: Your opponent has a small hand with nothing useful, and they go to Set Up. BAM! Power Spray. Now they are stuck with their small crappy hand and you have power. Or, you are
playing against a VileGar, and they go to level down your Dialga G Lv.X. BAM! Power Spray, that gives you one more turn of trainers. I could go on and on about all the uses of power spray, but simply put, it is a very powerful card.
+1 Pokémon Collector (HS 97/123)
All the Pokémon in this deck are basics, need I say more?
+1 Bebe's Search (MT 109/123, SW 119/132, RR 89/111)
VileGar is big in the format, and Bebe's lets you search for ANY Pokémon, be it a Basic, or Lv.X. Early gaem, you need to get DGX out, but you can’t play trainers to use your SP Radar, Bebe's to the rescue.
+1 Double Colorless Energy (HS 103/123)
Garchomp C Lv.X, one of your primary attackers, Dragon Rush attack costs 3 colorless energy to use. Energy Gain reduces the attack cost by one colorless, and DCE covers the other two. Dragon Rush then calls
for the discard of two energy from Garchomp, DCE covers that too. Seeing as you will be throwing them away, four is a must.
+1 Warp Energy (AQ 147/147, UF 100/115, PK 98/108, SF 95/100)
Warp Energy allows you to bring Dialga G Lv.X back to the bench after you have leveled it up. Because of Bronzong G, the energy can then be moved to another Pokémon that only needs one more energy to attack. It can also be used to Dragon Rush twice in a row: Last turn you dragon rushed and threw away a DCE, and left Garchomp with another energy on it. Attach the warp energy to Garchomp, run back to Luxray GL, level up and Bright Look somthing to slow them down, retreat, attach an energy gain to Garchomp C Lv.X, and Dragon Rush again.
+2 Call Energy (MD 92/100)
Call allows you to set up even if you go first. (I actully prefer to go first with a call so I can start Lv.X-ing and attacking before my opponent.) Plus, once again all the Pokémon in this deck are basic so it just really helps a lot.
+2 Psychic Energy (Basic) & 1 Metal Energy (Basic)
Or
+2 Metal Energy (Basic) & 1 Psychic Energy (Basic)
I prefer the two Psychic and one Metal because both Drifblim FB and Toxicroak G use Psychic, whereas Dialga G is the only one that uses Metal. On the other hand, with two metals, you have the ability to us Remove Lost on DGX. It’s up to you.
Cards to add: 19
+1 Luxray GL/Lv.X
+1 Ambipom G
+1 Toxicroak G (Promo)
+1 Crobat G
+2 Unown Q
+1 Cyrus's Conspiracy
+1 Energy Gain
+2 Power Spray
+1 Pokémon Collector
+1 Bebe's Search
+1 Double Colorless Energy
+1 Warp Energy
+2 Call Energy
+2 Psychic Energy
+1 Metal Energy
------------
Final List:
Pokémon: 20
2-2 or 3-1 Luxray GL Lv.X
2-2 Garchomp C Lv.X
1-1 Dialga G Lv.X
1 Ambipom G
1 Bronzong G
1 Crobat G
1 Drifblim FB
1 Toxicroak G (Promo)
1 Azelf (LA)
2-1 Uxie Lv.X (LA)
2 Unown Q
T/S/St: 25
2 Aarons Collection
3 Bebe's Search
4 Cyrus's Conspiracy
1 Palmers Contribution
3 Pokémon Collector
3 Energy Gain
4 PokéTurn
3 Power Spray
2 SP Radar
Energy: 14
2 Call Energy
4 Double Colorless Energy
2 Warp Energy
3 Lightening Energy
1 Metal Energy
2 Psychic Energy
------------
If there are any of these cards you can't get, let me know and I'll see if I can help you. If you can't get them at all, I'll help you make the list work without them.