You are
"The Great and Powerful" Trixie Lulamoon, and you are aligned with the
Deadly Alliance.
A unicorn magician and boastful showmare, you initially came to Ponyville to put on your magic show, claiming that you could best anypony in magic. While the other ponies in Ponyville were initially on your side, it didn't take long for Twilight Sparkle to prove her magic was greater, something you resented for years. Eventually you got your hooves on the Alicorn Amulet, which corrupted you and forced you to treat everypony cruelly. Since Twilight tricked you into taking it off, you've reformed yourself and even befriended Starlight Glimmer, much to Twilight's surprise. Though you've patched things up with Twilight, you're still joining the villains because you believe that this is the winning side. With all this power on your side, combined with your own tricks, you're sure that things can only go well for you.
Passive Ability: Deadly Alliance
Unwilling to risk further treason, Tirek has ordered you to report to a secret location at the end of each day. You have been supplied with a QuickTopic where you and your allies can discuss the game. The link will be sent to you in a separate PM.
Active Ability: Flash Bomb
Your magical talents focus on trickery, deception, and stagecraft; the use of flashy spells can distract the audience while the trick is performed. Once a night, you may PM me
##FLASH: Player. You will set off a flash bomb in close vicinity, blinding them and preventing them from using any Active Abilities during that night. The bright flash will also keep other players away, meaning that player will also be unable to be targeted by any Active Abilities themselves. You can't use this on the same player during consecutive nights.
Active Ability: Alicorn Amulet
The Alicorn Amulet is a wicked accessory that corrupts the user when they wear it. It also drastically enhances magical abilities, allowing for some intense spell usage... but at a cost. Once a night, up to three times per game, you may PM me
##MANIFEST: Ability, and one of the following three abilities:
- Ability 1: You will watch over everyone who has access to your factional QuickTopic, learning the identity of everyone who visited them during this night. You will not be shown as visiting any of these players. If you do this, you must also choose a player. That player will be completely deathproof for the next phase. A phase is one day/night cycle. (Protection begins tonight.) You can't use this ability on the same player on consecutive nights.
- Ability 2: You will put on a show for everypony, preventing the use of all other Active Abilities.
- Ability 3: Choose 2 players. Those players will experience some sort of buff to their roles during the next night. Not all players can receive the benefits of this ability.
Each time you use one of these abilities, you will have a unmovable vote placed on you every day for the rest of the game. These votes will be shown in vote counts as "Ability Effect", and persist even during LyLo.
Farewell Ability: Demystify
Farewell, Trixie. You put on a good show, but it ended up being your last one ever. But your last trick might just be your best one yet. The effects of each of your surviving allies' Farewell Abilities will be posted in the Deadly Alliance factional QuickTopic. If you were lynched, the Farewell Abilities of two randomly chosen EDF-aligned players who were on your lynch wagon will also be given to your team. (Your team will learn to whom the abilities belong.)
Win Condition: Deadly Alliance makes up half or more of all living players
Safe claim:
You are
Rarity, and you are aligned with the
Equestrian Defense Force.
A fashionista from Ponyville and Sweetie Belle's older sister. You have a love of all things beautiful and have a tendency to overreact when the situation doesn't call for it. You work as a fashion designer, owning three different stores where dresses of your own design are sold. You've even made dresses for your friends and others free of charge on numerous occasions, which is unsurprising, given your status as the Element of Generosity. Though you're a lady and expect to be treated as such, you're also proficient in close-quarters combat, having physically beaten down some of Equestria's enemies in the past... but you doubt that would work against the likes of Tirek and his ilk.
Active Ability: Radiance
As the Power Pony, Radiance, you can create energy constructs using the power of your jewelry. Surely this can be useful for keeping everypony safe? Once a night, you may PM me
##WALL: Player. You will go to their house and construct a giant wall of energy in front of their door, preventing anypony from visiting them during this night... but while nopony can get in, nopony can get out, either... Player will also be unable to use their own Active Abilities during this night. It's a small price to pay for such beautiful protection. You can't use this on the same player during consecutive nights.
Active Ability: Inspiration Manifestation
When you were experiencing a design funk, Spike found a magic book called Inspiration Manifestation that allowed you to bring your imagination to life. Unfortunately, the book was cursed, and it literally brought your ideas to life. The end result was all manner of inappropriate creations, like turning a birdhouse into a birdmansion and changing the food at a foal's birthday party into fancy hors d'oeuvres. But now that you know the secret to escaping the book's spell, you can use it to your benefit and do some real good... but at a cost. Once a night, up to three times per game, you may PM me
##MANIFEST: Ability, and one of the following three abilities:
- Ability 1: Choose a player. That player will be completely deathproof for the next phase. A phase is one day/night cycle. (Protection begins tonight.) You can't use this ability on the same player on consecutive nights.
- Ability 2: You will put on a show for everypony, preventing the use of all other Active Abilities.
- Ability 3: Choose 2 players. Those players will experience some sort of buff to their roles during the next night. Not all players can receive the benefits of this ability.
Each time you use one of these abilities, you will have a unmovable vote placed on you every day for the rest of the game. These votes will be shown in vote counts as "Ability Effect", and persist even during LyLo.
Farewell Ability: Designer Magic
Locked. This ability unlocks when you die. (If you are lynched, it will appear unlocked in your flip.)
Win Condition: All threats eliminated