Congrats scum!
To see the full setup, visit the
Google Doc. Unfortunately for town, they lost their two most powerful roles by Day 2 (their powerful JOATs, Tia Dalma, and the doctor). I think this setup was interesting, since there was actually a very large number of ways to block the nightkill or the lynch. There was the Medallion, the doctor, Dalma's role and the indie, as well scum's lynch stopper. In hindsight, this did make the setup quite swingy, and moreso if town hadn't lost their most powerful roles early.
Apologies for that mistake with the role flips later in the game! It prooved difficult to find the best resolution, but we decided to go for a no lynch as that was what should've happened, to keep it fair for the scum, who had a high chance of winning if they tied or won the lynch. However, if anyone has any feedback on our we dealt with that, that'd be much appreciated.
Damn, I played right into your hands. GG scum! And sorry Town for probably being the worst Jack Sparrow possible!
That was fun. Sorry for being such a horrid player. I'll be better next time, promise.
Don't be so hard on yourselves! Town's loss was caused by a simple mistake - letting scum (Camo) lead town - and that can be learnt from! Basically, be careful about following an experienced player's scumhunt, especially people like Camo who tend to be very difficult to read. Your scumhunts and opinions are extremely valuable to prevent this from happening.
Otherwise, this game had a bit of tunnelling that caused a number of the early town lynches. If you're a scumhunter, keep an open-mind, especially with tells, otherwise you might find having confirmation bias and tunnelling town. If you're not so much a scumhunter, take a step back to scrutinise the cases/scumhunts of others for logical errors and look at the options. I read back to some old games, and noticed there to be three main parts of scumhunting:
- asking players for their thoughts, to draw out potential evidence
- analysing this evidence to build cases
- questioning the logic of other players to expose flaws and finetune cases
Too often we consider scumhunting to be purely building cases, but as these go hand-to-hand, they're equally as important! Asking players for thoughts, or just giving your own, and questioning logic doesn't require much effort, either. I reckon our town play could get much stronger if everyone is contributing to the scumhunt in one or more of these ways. ^--^