I'm glad you guys liked the setup, but thank Jabber, since he designed most of it! I pitched a few of my own ideas, but otherwise I just balanced, gave advice and was backup. Jabber did p'much all the work.
P.S.
Throughout the game, I was wondering about this:
Now that the game has ended, I'm curious to hear about this.
Pretty much,
@Professor Palutena found it quite amusing that the very first post that Camo made was a gigantic wall (or something along those lines).
I don't think I agree with the idea that inactive should b pressured to talk by the active players. I think it is the hosts job to not be afraid of mod killing players who simply don't play the game.
I think there's a bit of both. There's people who naturally cause conversation, and those who don't. Sometime those who aren't naturals, who just end up lurking, need a bit of a push or direction, as they don't really know what to talk about otherwise. Host intervention is always a last resort - ultimately, they are limited to saying "be more active", subbing players out and modkilling, but none of those actually address the core issue - people will remain just as inactive in future games. The beauty is that
any player can cause activity by very quickly and easily posting a question for another player to answer, and this
does address the core issue somewhat.
There's probably a bit of confusion about what "pressuring to talk" should involvle. You've got the below:
This is the type of pressure we most commonly see, but it actually doesn't achieve much. Think about it; more often than not, people just give an excuse for their lack of activity. However:
"
@bbninjas, what are your thoughts on this post/this player/this vote count/this player vs player."
On the other hand, much more direct and specific pressure like the above invites people to actually discuss something. The player doesn't even need to be following the game particularly closely to answer them, meaning those with less time on their hands can feel like they can participate. I reckon that asking for thoughts on
specific posts would be most effective, as for the other questions, players repeat what has been said already both intentionally and unintentionally.