Despite not knowing who Vom was, after reading the scum chat, he was Nikki.
Oh, it's already over? GG everyone. Aside from having some good abilities at our disposal, town just went along mostly with the lynches so we didn't have to fight and manipulate too much.
Also, we were apparently like a super scum team or something (not my words).
Scum QT: http://www.quicktopic.com/52/H/7veZrggCVsdH
In addition to the nightly card you will each receive from Dr. Mason, Team GR as a whole has access to four GR Support Cards that you may use in lieu of a normal card, provided you meet the usage requirements. These cards are not considered to be in anyone's hand, and any member of Team GR may use them.
GR Support Card #1: Clefairy Doll
Usage requirements: It is at least night 2
Effect: When you use this card, the role PM of the next player Team GR kills will be replaced with this card.
GR Support Card #2: Tickling Machine
Usage requirements: It is at least night 3
Effect: When you use this card, pick a player. They will lose any Abilities they have for the rest of the game.
GR Support Card #3: Super Energy Removal
Usage requirements: It is at least night 4
Effect: When you use this card, pick any 2 cards in Team GR's possession. All copies of those cards will be discarded.
GR Support Card #4: Team Rocket's Evil Deeds
Usage requirements: It is at least night 5; only 1 member of Team GR remains
Effect: When you use this card, pick a player. They will be killed.
It's too late now, I guess. Could some of the scum team tell me more about how GR support cards worked?
My final scum reads were:
BB
(PP or Jesi)
(RF or Scattered)
(Drac or Vom or Jabber or PP or Jesi)
BB's role seemed too overpowered, and I assumed he was hiding at least one fellow scum in his list. Drac's claim made me wonder if RF (talking about "one of the two are scum") could be framing us, as Drac's claim checked out well with my ability results. Scattered targeted RF, making me think they were not of common alignment, even though I thought both were scum. Drac/Vom/Jabber were the three people I saw as neutral-scum.
Don't worry, I will. (It's not like that will help you that much, as all my (decent) cases were against fellow townies)Yes, please stay @NinjaPenguin! ^__^
Good game guys! I haven't looked at the role sheet yet but the scum team seemed slightly more powerful. I may just be thinking that due to how passive you guys were.
I was actually pretty impressed with @NinjaPenguin ans hope he continues to play. He played pretty well for his first game.
I noticed a lot of townies were pretty vanilla, though I don't know how powerful the scum are. (TGK, Squirtle Squad, Morda, Jesi)Good game guys! I haven't looked at the role sheet yet but the scum team seemed slightly more powerful.
I noticed a lot of townies were pretty vanilla, though I don't know how powerful the scum are. (TGK, Squirtle Squad, Morda, Jesi)
I meant under powered. Mord's was gimmicky, and Jesi's ability could only be used for one last card.
That's true, I guess. The scum just seemed more powerful to me.Yeah, but I'd have to say that this was to balance the factions by providing town with both useful and useless roles.
I would say that the 5 scum members had a higher count of useful abilities/FP effects than the 15 town members did.
I think there's partly some luck that bb managed to unlock 3/5 of his abilities pretty quick (because otherwise he was pretty vanilla). Not only that, but the first one he unlocked, the seer from Keeper's death, was the ability most suited and helpful towards unlocking the others.
I'm almost not counting bb's abilities, though.