You are
King Vilrich, and you are aligned with
Team GR. You have become obsessed with the Legendary Pokemon Cards and you originally formed Team GR to help you get them. Now that you've started to recruit some good guys to your side, though, you feel your chances of getting them are better than ever. Your TCG skills are such that there is no one around who can defeat you. Your loss to Mark was the only one you've had in fifteen years, and you will be absolutely sure there isn't a second one.
Your Favorite Pokemon is
Mewtwo.
FP Effect:
Energy Absorption
When you use a card, there is a 10% chance the card will be returned to your hand after its use. Starting with day 2 and every day after that, the chances of this ability working increase by 10%.
Ability:
Psychic Star
Once a night, pick a player. When you are lynched, the role PM of the last player you chose will be sent to the scum QuickTopic.
Ability:
Juxtapose (locked)
Unlocks when any member of Team GR dies
Ability:
Psychic (locked)
Unlocks when Courtney (or whoever is using Courtney as a safe claim) dies
Ability:
Reflect Shield (locked)
Unlocks when Steve (or whoever is using Steve as a safe claim) dies
Ability:
Psychic Erase (locked)
Unlocks when Jack (or whoever is using Jack as a safe claim) dies
Ability:
Psychic Infinity (locked)
Unlocks when Rod (or whoever is using Rod as a safe claim) dies
Ability:
Light of Awakening (locked)
Unlocks when Mark dies
Ability:
Dark Amplification (locked)
Unlocks when you are the last living member of Team GR
Win Condition: Achieve parity or better with Club Alliance
Ability unlocks:
Ability:
Juxtapose
Once a game during any day, you may use this Ability. You may rearrange all currently cast votes in any way you see fit. When you use this Ability, any votes cast from the time you you use it until the time I resolve it won't count.
Ability:
Psychic
Once a night, pick a player other than you. You will learn that player's role name, flavor text, Favorite Pokemon, and FP Effect.
Ability:
Reflect Shield
Non-lethal Abilities have no effect on you.
Ability:
Psychic Erase
Once a night, choose a card in your hand and pick a player. If that player has the card you chose in his or her hand, they will discard it. If they don't, they will still lose a randomly chosen card, but you will lose the card you chose as well.
Ability:
Psychic Infinity
Once a night, pick a player. At the start of the next day, you will learn every card in that player's hand.
Ability:
Light of Awakening
You may have up to two votes active at one time, but they must both be for different players. If you don't specify a player when you unvote, both your votes will be removed.
Ability:
Dark Amplification
Your base vote weight is 2. When you unlock this Ability, you will gain another copy of all previously used GR Support Cards.
Safe claim:
You are
Murray, and you are aligned with
the Club Alliance. You've been leader of the Psychic Club for a long time, much to everyone's disdain. You're immature and your favorite things to do are troll new players and quote memes. You've been employing a stall deck since the very beginning that has only proved to be more and more difficult to beat as time goes on. No matter what new cards come out, you've always been able to employ at least one new card from each set to make your deck that much harder to win against. This has proved infuriating to both new players and veterans alike because you seem to get more satisfaction out of trolling and being a jerk than you do actually battling.
Your Favorite Pokemon is
Alakazam.
FP Effect:
Psylink
When you use a card, there is a 10% chance the card will be returned to your hand after its use. Starting with day 2 and every day after that, the chances of this ability working increase by 10%.
Ability:
Suppression
Once a night, pick a player. If a kill would resolve on you tonight, it will resolve on the player you chose instead. Once you have diverted a kill in this way, you can't use this Ability anymore.
Ability:
Damage Swap (locked)
Unlocks when certain conditions are met
Ability:
Teleport Blast (locked)
Unlocks when certain conditions are met
Ability:
Power Cancel (locked)
Unlocks when certain conditions are met
Ability:
Mind Shock (locked)
Unlocks when certain conditions are met
Ability:
Zen Force (locked)
Unlocks when certain conditions are met
Ability:
Mysterious Beam (locked)
Unlocks when certain conditions are met
Ability:
Energy Jump (locked)
Unlocks when certain conditions are met
Win Condition: Eliminate Team GR
Player analysis: bbninjas is not often scum, so he was able to slip under the radar the whole game. He coordinated his team to the best of his many,
many abilities and was an active participant in the main thread as well. During day 5, he took a risk by revealing that his abilities unlocked when characters died. If anyone had noticed that bb was getting stronger every time a Grand Master died, Vom might have actually shot him instead of protecting him literally every single night. He joined up with Jesi in a QT halfway through the game and said a couple questionable things to her, like telling her to use Misty and then vote immediately in mylo, and saying that you're not supposed to cast suspicion on players when that is, quite literally, the opposite of what you should do. No one wised up though, so he was in the clear. Also, hilariously, Energy Absorption didn't proc a single time.
Role analysis: This was such a cool role. I had originally wanted the Legendary Pokemon Cards to actually be a thing, like cards that were actually in play, and every time a Grand Master was killed, their card would fall into Team GR's hands and Team GR would get stronger. Things didn't turn out quite like that, but I still managed to put the spirit of the idea into this role. In hindsight, it wasn't that great an idea. Squirtle Squad mentioned in the graveyard that the second bb claimed he should have been lynched; his role is way too complex compared to the others. My train of thought was that since I mentioned that Murray loved to troll players, that his role would troll the user by not telling him any of its abilities. Still, it definitely was too complex and to be honest the only reason Juxtapose is even a thing is because Damage Swap fit p e r f e c t l y as a safe claim ability name. It's a strong ability but I don't think it's super OP (okay it is a little bit OP). It definiely would not have been as strong if the scum didn't run pretty much a perfect game. Still, definitely could have been removed and nothing of value would be lost.