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Magnezone/Lanturn/Eelektrik

DarknessGrace

Vilegar Forever!!!
Member
Pokemon:
3x Magnemite(TM
2x Magneton(TM)
3x Magnezone prime(TM)
2x Chinchou(UL)
2x Lanturn prime(UL)
3x Tynamo(NV#38
3x Eelektrik(NV)
1x Cleffa(CoL)

T/S/S:
3x Pokemon Collector(HGSS)
3x Pokemon Communication(HGSS)
3x PONT(HGSS)
3x Rare Candy(UL)
3x Engineer's Adjustment's(UL)
3x Pokemon Catcher(EP)
3x Junk Arm(TM)
2x Judge(UL)
2x Professor Juniper(B&W)
2x Switch(B&W)
1x Super Rod(NV)

Energy:
12x Electric

The point of this deck is to start out with lanturn and then slowly attach {L} energy using eeletrik and then finish the game with magnezone.
 
I'm using a deck similar to yours as well. To let the deck work, you need to max out the discard-cards (Juniper, Engineer's/Sage's and Junk Arm): just if you do that, you'll be able to attack since the 2/3 turn (considering you'll probably use a Collector in the first turn). And, once you'll have set up Magnezone, so many refreshers won't be no longer needed.

- 3 PONT
+ 1 Juniper
+ 1 Junk Arm
+ 1 Engineer's
 
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