Pokes
4 Magnemite
4 Magneton
1 Magnezone SF (Super Connectivity)
2 Magnezone SF (Magnetic Search)
1 Magnezone lv. x
2-2-2-Metagross LA
3 Spiritomb
2 Uxie
1 Azelf
T/S/S
2 PONT
3 Collector
3 Communication
1 Luxury Ball
3 BTS
4 Drawer +
2 Conductive Quarry
4 Super Scoop
1 Premier Ball
2 Expert Belt
Energy
4 Special Metal
2 Metal
6 Lightning
Magnezone X hit's for 80 and paralyzes for 1 steel and 1 lightning at the cost of sacrificing the 2 energy. You get 1 energy back every turn at the cost of 1 damage counter. Conductive quarry also brings back energy.
Because of the suggestions on the Gliscor deck, I decided that a far better paralyze lock would be Magnezone. Any suggestions
4 Magnemite
4 Magneton
1 Magnezone SF (Super Connectivity)
2 Magnezone SF (Magnetic Search)
1 Magnezone lv. x
2-2-2-Metagross LA
3 Spiritomb
2 Uxie
1 Azelf
T/S/S
2 PONT
3 Collector
3 Communication
1 Luxury Ball
3 BTS
4 Drawer +
2 Conductive Quarry
4 Super Scoop
1 Premier Ball
2 Expert Belt
Energy
4 Special Metal
2 Metal
6 Lightning
Magnezone X hit's for 80 and paralyzes for 1 steel and 1 lightning at the cost of sacrificing the 2 energy. You get 1 energy back every turn at the cost of 1 damage counter. Conductive quarry also brings back energy.
Because of the suggestions on the Gliscor deck, I decided that a far better paralyze lock would be Magnezone. Any suggestions