pokemaister899 said:
The frequency actually isn't that bad, unless your either in a race with a hacker, get unlucky, or on racing on a 3-4 minute track will you get blue shells that often, and once again I will say it is avoidable with a mushroom.
No, it is. You get hit by them, like 10 times per lap or something. That's way too much.
And you act like Mushrooms are a common occurrence, if you're in 1st place you usually only get Green Shells, Banana Peels, and Fake Item Blocks. They have some defensive uses, I'll admit, but they're still limited against stuff like Starmen, Mega Mushrooms, and Blue Shells.
pokemaister899 said:
Also, red shells have been around since SMK, and those can be blocked with a another red/green shell, star, and a banana, so those aren't hard to block at all, and theres a small chance you won't be with a item for a long time in a race. Lightning bolts, once again, have been around since SMK. and they can be avoided with a star as well.
And like I said, I could easily block or weather them in older games when you had less items to worry about, but in Wii and 7, it all becomes too much to handle.
pokemaister899 said:
Also, in some ways a golden mushroom can be better than a bullet bill, because you can at least use that to take big shortcuts instead of having a bullet bill just speed you up on the track.
True, but that's part of the reason why I like Gold Mushrooms as opposed to Bullet Bills, there's less handholding involved.
pokemaister899 said:
Anyways, all this arguing about items doesn't even matter if we're talking about skill. If we're talking about skill, then a regular wifi race, and your vr, wouldn't determine how good you are, time trials would. Trust me, once again I played the game competitively for about a half year, which would also mean I have knowledge about the competitive community as well, and there your skill would be judged on how good your time trial times are. Of course, a person who has good times would also probably have good VR as well, but how good your times are would ultimately judge how good you are as a player.
That's not how competitive gaming works, though, they don't just force you to abandon the skills you pick up in single player and force you to learn new ones (although they might make you learn new ones IN ADDITION to the ones you learn in single player). If they want to teach you how to dodge/counter items in the game, fine, do that. But then expand on that for the competitive scene. What they're basically doing with this is basically them dropping you into a completely different game and going "well, good luck" without giving you so much as a hint at what they want you to do. So I'm going to research some how competitive races are played and get back to you guys on that, but I will say this: the newer games certainly are lacking a sense of balance and consistency, and that's something I feel future games need to address.