Singleplayer is fine it does sound very good from what i've heard have you not got it then ?
Bolt the Cat said:I have no intention of playing a game that is 90% luck and 10% skill, and it saddens me that they would allow the series to go in this direction.
y u so mad broBolt the Cat said:I don't like the direction the series is taking.I used to like Mario Kart, but ever since Wii when they added in a ridiculous amount of destructive items, I've lost interest. I have no intention of playing a game that is 90% luck and 10% skill, and it saddens me that they would allow the series to go in this direction. Worse yet, Nintendo seems to think that it's a good thing to have a racing series with no luck since unskilled players can win. Skill is all too important a factor in any video game, and it's unbelievable that Nintendo would undermine it. Well Nintendo, if that's how you feel, you won't be getting my money for this series any longer.
Chariblaze said:So, a little bit of news for MK Wii players. More like a "Oh, whoa, I should be aware of that". So, last year, Nintendo brought out the stripped down Wii without GameCube ports. That meant that anyone who bought that couldn't play MK Wii with GameCube controls, a favorite among some. Since that was just another Wii, no one needed to worry about it. But now, if you get a Wii U, and transfer everything on to it, guess what? You don't have any GameCube ports. I don't imagine this will be a huge issue, as MK Wii U should support the Pro controller (a worthy replacement in my eyes), but still.
Oh Mario Kart. Where do I even begin with you. Probably one of my most favorite series ever, and Mario Kart Wii holds the record of the second most game I've played of all time(i think?), with around 350 hours. The first one I ever owned was Super Circuit, which I had a lot of fun with. I remember liking a lot of the tracks. The second one I owned was Mario Kart DS, which I also had a lot of fun with. The best thing about DS for me was the download play feature, when I was younger I had a rather long bus ride to school, and playing that with friends with their DS's on the way there was a blast. After DS, I then got Mario Kart Wii for christmas, and I'm pretty sure that one made me realize how much a Mario Kart fan I was. Heck, I had so much fun with that one that I actually quit this forum for a while to join a Mario Kart one. I played this one online so much it was crazy(explains why I have around 350 hours logged into it), and I also started playing that one competitively too, but thats another story. In short for that anyways, I could maintain around 8500-9000 vr decently back when I played the game online a lot, and was OK in clan wars. After about a whole good half year of playing the game, I then started to lose interest in it, and my activity on that Mario Kart forum I was in began to decrease. I tried making comebacks, but then I ultimately decided to stop playing it as crazy as I did altogether. I still do play online though from time to time, and I might actually try to get back into it again, I miss all the fun times. Anyways, midway into my Mario Kart Wii craziness, I got MK64 on virtual console, and that has my favorite Mario Kart track, Mario Raceway. I might pick up Mario Kart 7 if I ever get a 3DS,(which I will probably at some point for X and Y) and will probably play that online too. Oh, and although I don't actually have Double Dash, I have played it before, and that one is fun as well. In conclusion, they're all great games!(at least the ones I've played) Try to pick up one of them if you haven't played one before.(or maybe rent it first?)
Well there you have it, my Mario Kart story. If anyone wants to have a race on Mario Kart Wii online, my fc is 0862-0433-8788. I can also give out some decent competitive advice on that one too if you want, I will be honest, I wasn't the best of the best when I was playing it competitively, but I can give you good advice on the basics, and can get you in the right direction.
PMJ said:Mario Kart has always been destructive in nature because it's a combat racing game, lol. There are only two items in the history of Mario Kart that can't be used offensively: the coin and the feather, both from the first game, and we all know what happened to those.
Also, if you think this game (or MK Wii, since that's the only other online-capable one) requires no skill (or just 10% skill), you're either naive, a scrub, or both. Try maxing out your VR in either game and you'll find that consistently maintaining a high VR is not easy. One bad race in MK Wii can set you back ten races trying to get your rating back. It's tough.
Bolt the Cat said:PMJ said:Mario Kart has always been destructive in nature because it's a combat racing game, lol. There are only two items in the history of Mario Kart that can't be used offensively: the coin and the feather, both from the first game, and we all know what happened to those.
Also, if you think this game (or MK Wii, since that's the only other online-capable one) requires no skill (or just 10% skill), you're either naive, a scrub, or both. Try maxing out your VR in either game and you'll find that consistently maintaining a high VR is not easy. One bad race in MK Wii can set you back ten races trying to get your rating back. It's tough.
And I get that, but it's gotten to the point where the items dominate the gameplay, and they're a lot more prevalent than they used to. Games like Double Dash had a reasonable balance with the items, but once they started to introduce items like Bullet Bills, POW Blocks, Bloopers, and Mega Mushrooms it got to the point where you couldn't go 5 seconds without getting hit by something, sometimes getting hit by several items at once and getting bumped down near the back of the pack. I'm all for chaos, but this is going too far, they need to tone it down to the point where you still have a good shot at winning if you're skilled enough.
pokemaister899 said:No, items don't dominate the gameplay, players using Funky Kong with the Flame runner bike do. Also, out of all the items you mentioned, only Mega Mushrooms and Bullet Bills can really screw your race up. Pow blocks can only really take away your item, because if you press up on the d-pad right before the Pow block goes off, you will only be stopped for a shorter amount of time then you would have been. Also, bloopers? Lol, for a skilled player(or even decently skilled), a blooper should be the last thing you should worry about. Heck, even a blue shell can be avoided if you have a mushroom and good timing. If you can react fast enough too, a bullet bill can be avoided. So once again, that only leaves Mega Mushrooms that you listed, and stars, which have been around since SMK, that can really screw up your race.
Hahahahahahahahahahahahahaha.Bolt the Cat said:And I get that, but it's gotten to the point where the items dominate the gameplay, and they're a lot more prevalent than they used to. Games like Double Dash had a reasonable balance with the items, but once they started to introduce items like Bullet Bills, POW Blocks, Bloopers, and Mega Mushrooms it got to the point where you couldn't go 5 seconds without getting hit by something, sometimes getting hit by several items at once and getting bumped down near the back of the pack. I'm all for chaos, but this is going too far, they need to tone it down to the point where you still have a good shot at winning if you're skilled enough.
Bolt the Cat said:-Keep some of the innovations they've made with Wii and 7 like multiple vehicles and different modes of transportation (flying, swimming). Make it so flying vehicles and swimming vehicles are their own class, to add a bit more strategy to your choice of vehicle.