Pokemon: 15
Buff Medicham's attack to enable OHKOs, win via favorable prize trade.
The problem with other means of reaching Medicham's OHKO potential is that they rely on finding multiple combo pieces for each KO, which have to be duplicated for each new Medicham. Many were also much more proficient at facilitating OHKOs on 170HP EXs, and struggled against 180HP EXs and 110+HP non-EXs due to reliance on Silver Bangle and Fighting Stadium.
Examples of previous inclusions that shared these problems:
This is an enormous consistency boost against decks that pressure me to set up Medichams quickly, and in end-game scenarios where I get N'd. The latter really hurts when relying on multiple inconstant combo pieces for a KO, since at later stages of the game your deck tends to run out of those pieces, whereas it's much easier to conserve them in this build when you only need 1 Muscle Band or Strong Energy in addition to my 2 constants.
This list has gone through alot of refinement, but there is still room for improvement I'm sure. Lmk what you think, cheers
4-4 Medicham PRC (Dhalsim from SF)
2x Hawlucha FUF (T-Hawk from SF)
2x Landorus FUF (Astaroth from SC3)
2x Machamp FUF (Goro from MK)
1x Jirachi EX PLB (um... Benimaru from KoF?)
2x Maxie's Hidden Ball Trick
3x Korrina
3x N
2x Colress
2x Professor Juniper
1x Lysandre
4x VS Seeker
2x Bicycle
1x Computer Search
3x Battle Compressor
3x Ultra Ball
4x Muscle Band
3x Fighting Stadium
1x Professor's Letter
1x Switch
1x Sacred Ash
4x Strong Energy
5x Fighting Energy
Buff Medicham's attack to enable OHKOs, win via favorable prize trade.
2* Yoga Kick + 3* 20 damage buffs = 180 damage
The problem with other means of reaching Medicham's OHKO potential is that they rely on finding multiple combo pieces for each KO, which have to be duplicated for each new Medicham. Many were also much more proficient at facilitating OHKOs on 170HP EXs, and struggled against 180HP EXs and 110+HP non-EXs due to reliance on Silver Bangle and Fighting Stadium.
Examples of previous inclusions that shared these problems:
2* Yoga Kick + Fighting Stadium/Strong Energy + Silver Bangle + Golbat's Sneaky Bite = 180
2* Yoga Kick + Fighting Stadium/Strong Energy + Silver Bangle + Hypnotoxic Laser = 170
2* Yoga Kick + Fighting Stadium/Strong Energy + Silver Bangle + Golbat's Swoop Across = 170
2* Yoga Kick + 2x Fighting Stadium/Strong Energy/Muscle Band + Landorus EX's Hammerhead = 170
This is an enormous consistency boost against decks that pressure me to set up Medichams quickly, and in end-game scenarios where I get N'd. The latter really hurts when relying on multiple inconstant combo pieces for a KO, since at later stages of the game your deck tends to run out of those pieces, whereas it's much easier to conserve them in this build when you only need 1 Muscle Band or Strong Energy in addition to my 2 constants.
This list has gone through alot of refinement, but there is still room for improvement I'm sure. Lmk what you think, cheers