Flame Claw said:
Celebi23 said:
Hey, I've heard/seen that you guys are exceptionally good at making fake cards. I'm working on a project where I actually need some fake cards made, and I was wondering if you guys could help out. Full details about the project can be found here, but if you're not in to competitive TCG you might not get the details.
Basically in summary, I'm trying to create an alternate version of the TCG that's geared toward competitive players, since the official version seems to be more geared toward the little kid/new player. Needless to say, I'll need cards made. Basically, I'd hand you guys spoilers of cards and you'd turn them into actual cards. Really simple. The artwork on the cards doesn't even have to be complex; it could even be as basic as a sprite of the Pokémon.
What's in it for you? Well, first of all you could give yourself illustrator credit for every card you design. If this game takes off (based on the enthusiasm most members showed about the idea combined with PB front page support, I'm assuming it will), that's a great way to get your name out there. People all over the country could be playing with cards that have your name/forum username written on them! Also, I'm not sure if it's relevant to you or not, but you would get an early look at all the cards being designed. You'd also be helping me out a lot, and the website as well, considering this will probably (hopefully) end up being PB sponsored.
The workload wouldn't be too much. You can always turn down anything I ask you to do if you're too busy, of course. There's no commitment attached to helping out. We're hoping to make about 100-card sets, but we'd start the game out with a double-set of 200 cards so players have more options to work with from the get-go. We'd probably release a set every 2-4 months. I'm still waiting to hear back from various people to know who can do it, but we'll probably end up with 5+ developers, so you're looking at making less than 1 card every 2-4 days.
Let me know if you're interested or have any questions. Thanks!
Firstly interesting point you made about the power creep; I only brought that up at Acanthite a short while ago and I think I'll respond more in detail about that in the thread itself.
Should firstly say that I'm sorry but I can't involve myself with this project; nothing against your concept, but I'm simply too involved with both the Acanthite TCG and some personal projects as well as an increasing amount of schoolwork to be able to offer more of my time.
Judging by this I'm guessing you're not too familiar with the card faking way of life, so for your benefit I think I should clear a few things up. Firstly I think the idea of working without worthwhile art is going to put a lot of people off; personally I would feel embarrassed to present a card which just had a sprite or something on it because sprites on cards = hideous. Secondly, when designing cards I like to have at least a small amount of creative input in everything I assist with (as do most people) - while this can be a simple "yeah, I like this" or "nah, we should change x", but it needs to allow for a personal view. I worry that your plan so far could be seen as "here's our card spoilers, can you make them for us?". This is a shame because there's definitely thought behind your proposal, yet it's coming across the same as any of the other hundreds of "can you help with my project" requests which we all get every week.
Also on the artwork note... giving the card creator Illus. credit when they didn't draw it is a big no... this is art theft - it's taking credit for someone else's work, whether that be Sugimori/some fanartists if their art is used, or GAMEFREAK's graphic designers if you use the sprite idea. Ideally the card creator shouldn't take any credit on the card itself because additional writing off of the card's essentials looks tacky.
Also you may want to rethink your scheduling. 100-200 cards in 2-4 months? Good luck buddy. Unless you take on 10+ people to put cards together graphically this isn't going to be possible, as it takes a fair deal of time to put cards together, especially if you want them to look somewhat presentable.
On another note, don't let anything think far ahead. I will honestly say that no matter how much you have planned out for the project, if you take on 10 graphics guys to make cards, in three months about 7 of those will have lost interest and moved onto something else.
Hope this advice is beneficial, and I wish you and everyone else involved the very best of luck with this
- Flameh.
Yeah, that was beneficial for the most part. Most of that was stuff I had already started thinking about, but I just hadn't put together a physical idea for it yet.
I definitely understand that doing this without art for it is going to turn people off. However, most of the competitively-minded players don't care about how cards look. They care about the game they can play with the cards. This is my target audience, so while having art for it would be great, if it slows every set down by 2-3 months, I worry that my target audience would lose interest. After all, nobody wants to play in the exact same format for half a year.
Obviously if somebody gave me good advice, I would take it. I don't know a lot about the faking system, but I was worried that if I made my project come across as, "I need you guys to design a bunch of cards for me - make images, help out with attack names and effects, etc." people would be turned off by the workload. I'm not closed off to advice at all, I just didn't want it to seem like I was incompetent doing my part of the project and needed others to do all the work for me. I have no problems with people giving me creative input for the cards.
Throwing in spoilers would be a last-ditch attempt. If all of the cards could have unique artwork, I'd greatly prefer that. And yeah, I'll make sure nobody takes Illus. credit for a card they use somebody else's art for.
I am planning to have a solid 7-10 people working on this, if possible. I want to start with high expectations and slow down from there. I worry that if I don't push the limits, the project won't reach its full potential. Thanks for the heads-up, though. I have no idea how time-consuming it is to make fakes, so hearing that my current goals might expect too much before we've even started working is certainly helpful. I'll probably end up rescheduling very quickly or try to recruit more artists.
The loss of interest issue is something I've already experienced many times on this site, so I was expecting it for this project as well. I'm hoping to be able to cycle people, but it's a lot harder to find a new artist than a new moderator. I like to be an optimist, though, so I'm not going to worry about people losing interest until I see it happen. If it happens and I can't find replacements, I guess I'll either have to scrap the project or do more of the work myself, at the cost of the quality of the art. The unfortunate thing about people losing interest is that there really isn't a good solution. :/