RE: Does Pokemon Need to go Back to Basics?
On another board, someone liked some Create-A-Card designs I had posted, and mentioned this project to me. I tried to read this thread, but to be brief, it hurts to read.
I am not an especially skilled player. My skill level varies depending on how much practice I've had lately (and sadly its been far too long since my last match), but once I get some practice I catch up to "average" pretty quick. That's the upside of having been with the game this long. There are periods where I've chosen to or had to sit out, but I been with this game since it first began, and while I seldom would take first place (I tend to choke and there were simply better players present) after eight or nine years of studying the cards and decks, you tend to catch onto somethings.
I apologize for posting without thoroughly reading, but given that the things concerning me were echoed by the person I talked to as how the plan was still going, I've got to point it out. I want this venture to succeed. Unfortunately I see people completely ignoring the history of the game. Basics were accidentally overpowered in earlier sets... and what happened? TPC starts nerfing them. Once we start the original Modified (and pre-emptively ban Neo Genesis Sneasel) we get... a format where the most powerful Stage 2 Pokemon dominated, later the most powerful Stage 1. Basics just weren't good anymore, barring some notable exceptions (that were more for support roles).
Well, Basics are Pokemon too. If it is fully Evolved, it needs to be worth playing somewhere, some of the time. That's the kind of balance too seek. When you overpower Basic Pokemon, people are annoyed that Evolutions aren't worth playing. People who either only played in the earliest days of the game or started up recently aren't aware that for years, players were annoyed because their favorite fully Evolved Basic Pokemon weren't worth playing!
That's what led to the overpowered Basics of the last few years. We wanted Basic Pokemon worth playing and... TPC accidentally went too far the other way again. We got Pokemon SP, we got Level X cards (which functioned like they were half Basic, half Stage 1), and now we've simply gotten another "wish"; Legendary Pokemon that are actually as powerful as they should be... unfortunately forgetting that we wanted them worth playing, not in scale to the video games where they are usually banned from organized play.
Shortcuts for Evolutions like we used to gave them a fighting chance against the overpowered Basic Pokemon of the format. Now stop and process: if a card that isn't broken is suddenly competing with a card that is broken via a combo, then either the combo or a card from the combo must be broken as well.
tl;dr: Those who fail to learn from history are doomed to repeat it.