Haha, yeah I know, I'm so clever right? In fact, I'm so clever that I don't even need sarcasm tags for this.
Oh, your a Lol comedian? Mr.I.don't.use.shampoo! That's right, I brought it up.
Also, yay, we get to play the 'ignore everything my opponent said and say something completely unrelated' game! You'd make a great debater, really. Where do you get your skills, by watching American politics?
I'll have you know I was class president in my Freshman and Senior year of High-school. I doubt you even know who Rush is!
I'd fiercely debate with you that Twilight Princess is better, game-wise, than OoT. I'd fiercely debate with you that Spirit Tracks is at least on par with Minish Cap and A Link to the Past. If you want to, great, but let's not do it here please, these posts are already unnecessarily long.
I'd fiercely debate with you that every game ever made is better, game-wise, than the Mother series. I'd fiercely debate with you that Mother is at least on par with Disney games and Gimmicky $5 GBA games. If you want to, great, but let's not do it here please, these posts are already unnecessarily long.
TFO said:
Okay, this is bs right here. I don't mind a slight shift because yes, maps change a bit over time. But because they moved the ToT to castle town they should /keep/ it there. And they completely moved the woods from one part of the pap to another. Going from the East side to the South side of the hyrule map is not continuity. Your argument doesn't hold up very well Claus.
You're looking at it wrong.
Really? The map is not a literal (fictional) map.
OK? That doesn't put up with your argument The map of Hyrule comes from the writings and oral stories of the legends of heroes in Hyrule.
There would be a narrator if it come from books Legends are vague - they don't give specific directional details.
That doesn't mean the map can be completely different? There are no Greudos in the desert, only ruins [Not to mention that there was no 'Snowpeak' in OoT, Hyrule field is completely different, Kakariko Village is completely different! And the Hidden Village has a billboard that says 'Welcome to Old Kakarico' with a c instead of a k. Explain that! Like, when's the last time you heard a legend that said "And the volcano was located in the northeastern area of the country (relative to the centermost point), exactly 527 feet Northnorthwest from the place where the fish people lived, 224 paces southward from the country's northern border directly north of the volcano"?
That doesn't excuse them from screwing up the map! Volcanoes don't move! It would take at least 10,000 years to notice a change 'Geographically' And it would be a very slight shift.
This is what I meant when I said locations are relative and subject to interpretation in legends.
Legends are accurate, it's just people choose to add something every-time it's told. I've never heard of changing the landscape/setting in legends [Except when other countries tell legends 'their style' Example: Sleeping Beauty] The story would go something like this - "After the hero secured the first Spiritual Stone, he traveled north to Death Mountain." Well, what is north? Is it north in relation to the central point of Hyrule, as in, straight up from the center? Or is it north in relation to where the hero
last was, as in, up from Kokiri Forest? And where is Kokiri Forest?
Contradiction ftw! "Once upon a time, in a small village in the southern forests of Hyrule, a young boy began having nightmares." Well, does that mean southern as in straight down from the center? Southern as in the general area to the south, including both southeast and southwest? Who's to say?
Can you please stop doing this to yourself? In America, you can say "These people live in the south" Wait? South from the center?
The games are created as if they're putting an old, real-life legend into playable form.
Hahaha excuse me? Did you just say old, real-life? ROFL, real? I can just imagine a real Dodongo. The developers know this, they know the nature of a legends, it's limitations and creative advantages, and so they don't feel bound making everything
perfectly match up.
They're piecing together a world from vague, subjectively-interpreted references in a story, like, 'after that, he went north,' or 'it was to the south,' etc.
Again you bring up the directions -_-
Also, the Lost Woods and Kokiri Forest (the Sacred Grove and Forest Temple respectively) aren't in the south; they're in the west.
Wii or GC? West from the center? Which is actually crazier than east to south.
What is crazy is west, to east, then back to west then up north, then down south, eh? But, if this were a directionally vague legend, as legends are, who's to say a south couldn't be taken as a southeast
or southwest, depending on how you look at it?
You do know that LoZ is taken from a 3 person view, not omniscient? That is why Link doesn't talk, they expect you to fill in the blanks. Same goes for Pokemon, the main character will not talk because they want you to fill it in.
TFO said:
Technically Phantom Hourglass didn't follow that long after Wind Waker. It was less than 10 years to say the least.
It acutally happened pretty much right after WW. But this point is moot, as WW Link and PH Link are the same Link, it's more than confirmed.
And we're taking the Twilight Princess timeline discussion to the timeline thread, since you felt like you had to say it there. This post is already cluttery enough.
Let's make it have more clutter. Also you do know 'cluttery' isn't a word, riiiiggghhhhttt?
Ugh, one whole 10 point font page in word and I'm not even to Gale yet D:
Gale is a nice guy, huh? Fallout ftw ^o^
It is most certainly not fun to me D: But I try not to judge people by what they like, so we can still be best buddies :>
Whoa Claus, let's take it slow: First Dinner, then we can be friends :3
Anyhow, you state your opinion well about e-sports. I have nothing to say. And I still agree that motion control isn't the main future of gaming. However, I still believe that they have a future.
A future in chiropractic visits I believe that later on, instead of trying to take the main spotlight, they'll take their place as, for some games, a user-choice alternate way to play,
Oh gawd, Madden with Motion controls and for other games, improvements that will stay, improvements that will fully utilize motion to it's potential (coughSkywardSwordcough), and be done without gimmick.
Did you see how lame the beatle was in the Skyward Sword? It is stupid! But this will just be for some games, of course. Motion'll probably never touch most games, and it probably never should. Zelda is really the only one that comes to mind that seems to be capable of utilizing motion to great potential, though I'm sure there are a few more games/franchises that could do it. Just not
nearly all.
Good point, Claus, Gimmick=Motion controls sometimes
So! I think we're pretty happy happy with each other on that point now :>
Did the other side agree? Your not exactly the best debater?
Maybe teenagers and some adults buy Nintendo's games, but they are FOR KIDS.
That's not necessarily true. While some franchises like Pokemon (even though it's not made directly by Nintendo) are directed specifically at kids, others aren't.
LIEZ! Instead, they're made to be accessable
<Spelled it wrong to
everyone, and this includes kids.
That's why it's called E Miyamoto has said countless times how he wishes for all kinds of people to enjoy his games, not just kids, not just adults, not just teens, but everyone.
That's why it's called E? He wants to make games that anyone of any age group can have a great time playing.
That's why it's called E!!!!!
But you know how the saying goes - 'you can only run as fast as your slowest person.'
It's: You can only play as fast as your slowest hand or foot! Or something like that.
oh! In this case, the non-literal 'slowest person' would be the kids.
... The people who it would be best not to expose to excessive realistic violence, lewd material, etc.
... So in making games accesable
<Spelled it wrongto everyone, this must be taken into account. I mean it's not like they
want to make a game with mature content and feel hindered because they can't; they just know that such content has no place in an accessable
<Spelled it wrong-to-everyone game.
Just to get it out of the way, I'm not in any way bashing games that include such material or companies that do. Whoever likes them, that's up to him/her, and more power to them.
I believe the word your looking for is 'Diversity'?
People can enjoy a Nintendo game, people can enjoy a Microsoft game, people can enjoy whatever they want. But it comes to a point where it just gets annoying, and where it's difficult to not debate with someone over the quality of a certain video game/company.
So you're saying that it gets annoying after a while to hear people enjoying something you don't like, therefore you feel the need to explain to them that what they like really isn't good, implying that they don't know what a truly good, 'quality' game is and that you do. Correct me if I'm wrong, but that sounds pretty elitist.
The world is full of elitist! I'm one, your one, everybody is!
I'm not trying to judge or criticize you or anything; like I said, I've been guilty of doing just what I described above before.
Yup yup!
And that's what I admire about you. You're a pretty unique debater, when it comes to this kinda thing :>
*Cries in corner*
And sorry about a bit rude about NSMBW and Galaxy 2 earlier. Sitting on the computer and debating all day is not good for the happiness, I'm afraid. Fortunately, dinner is, and I'm feeling better now :> I try not to let my initial irritation plague my posting, but it does sometimes :<
What kind of debater appoligizes? The point of debating is to get your point across, not to quit when your wrong! What if Gahndi had quit? Huh?
Gale said:
Skyward Sword, so far, is just about swinging the sword and blocking, no matter how complicated you try to make it seem.
Well, on the most basic level, yes. But that's akin to saying Pokemon is just about training monsters and making them attack other monsters in battle.
....WHAT? Storyline, EV, breeding, IV, Trading! I don't know how you play pokemon :? While that's true on the most basic, fundamental level, it's much more complex than that, as we know.
What is so complex about flailing your arm around?
It truly is more complicated than that. It's not just mindless swinging; it's swinging with purpose, with thought and strategy in mind.
YES! Swing with all your might! Chop, chop, chop, SLICE!!!! The Deku Baba example is a good one, but it's basic. They've said that pretty much whole game will be like this, cleverly using motion plus in more creative ways than just hacking in order to defeat enemies, solve certain puzzles, etc.
Most people will be hacking! Granted, we've yet to see just how exactly it will be used for other things, but that's something that we'll just have to wait and see.
Like the fail-beatle?
Gale said:
Just because a game is innovative does not make it good.
...
Zelda has always been about innovation, I'm not denying that. Just because a game is innovative does not make it good (Phantom Hourglass).
Acutally I'm of the opinion that PH is one of the least innovative games in the series. The art style was already done, as well as the ocean-boat-travel-over-a-series-of-islands concept. Really the only innovation was touch screen control, which were great (later to be perfected in Spirit Tracks).
I'm going to say it: Spirit Tracks was just PH+Train-Ocean Temple=ST
And it's true that innovation doesn't mean a good game. It does strongly indicate that they actually care about the game, however. Otherwise they'd just keep rehashing pretty much the same thing with the same concept for the quick cash. We'll just have to see how this specific innovation turns out in the long run of the game.
Gah, every one of our arguments ends the same - 'we'll just have to wait and see' D:
...
You see Gale, I feel like you're saying this because you've had bad experiences with motion control in the past.
Dude, Gale has played more Video games than you and I can even count! His Gaming Expierence far outclasses yours. All you've seen is gimmick this, gimmick that, and you don't want that for Zelda.
Alot of fans don't either! Even though you said you don't think SS is full of gimmicks, the main reason you don't like motion control is because of gimmicks, and if this is true, not liking SS because of motion control boils down to your dislike of gimmicky motion control.
My entire point in this debate is that Skyward Sword is looking to be
differernt. It's looking to introduce motion as a genuine, valid way to play a game, at least
this game. Not every game, just this one. Zelda, one of the most tried-and-true franchises in gaming, has not had a fair chance to try motion control. So I say give Skyward Sword a go. See what it does for you. Go into it with an open mind, with no premature opinions based on what you've seen in the past of motion control. If it turns out to be not so great, then, if even Zelda can't do it right, who can? But you just might be surprised.
Sure!
Gale said:
Like I said, it's my opinion that yarn is stupid. It's also a pretty big deal that the entire concept of the game rubs me the wrong way.
Well it's a big deal on whether you buy the game or not. But you can't say your personal taste for the concept is a big deal on whether the game itself is a good game or not.
Okay, we need to wrap this up pretty soon. Unless someone (like maybe c-m) wants to come in and take my place, because I'm having to leave after Monday for almost a week, and won't have access to the Internet (ohdearsweetheavensthankyou). This debate seems pretty close to being done anyway, I guess.
It really wasn't a debate in the first place :/
Spending all day online typing post after ridiculously long post is not good for me at all, but I guess that's my problem :<
You got no problems! Bye...