Haymaker could get hard to predict. While it was unlikely you'd see all of them together in a winning deck, by the time of
Fossil the Haymaker stable of
potential attackers included
- Ditto (Fossil 3/62; 18/62)
- Electabuzz (Base Set 20/102; Base Set 2 24/130; Best of Game 1; Platinum 128/127)
- Hitmonchan (Base Set 7/102; Base Set 2 8/130; Best of Game 2; Platinum 129/127)
- Jynx (Base Set 31/102; Base Set 2 45/130; Legendary Collection 26/110)
- Lapras (Fossil 10/64, 25/64)
- Magmar (Fossil 39/62)
- Mewtwo (WotC Black Star Promos 3, 14)
- Mr. Mime (Jungle 6/64, 22/64; Base Set 2 27/130)
- Scyther (Jungle 10/64, 26/64; Base Set 2 17/130; Platinum 130/127)
A few more would be available in the sets your format adds, like
Erika's Jigglypuff. Generally two or three of these
plus Scyther would share a deck.
Scyther was your pivot Pokémon that could attack for any Energy; as stated in a previous post, using "Swords Dance" was only worth it when you not only had a source of [G] Energy attached, but when
nothing else of yours was worth using to attack at the moment. If
Scyther could use "Slash", then the obvious thing was to do that, then do it again next turn, for a total of 60 damage and no risk of your opponent resetting the effect of Swords Dance.
The inclusion of
Ditto depended upon whether you thought you were better or worse off having a bit of wildcard. Haymaker was usually in trouble if an opponent somehow actually got his or her own heavy, especially an Evolution, up and running.
Ditto could be a valuable countermeasure at that time, unless Abilities were down, copying the HP and the attacks of that Evolution, sometimes being faster about it than the Evolution due to its trick with
Double Colorless Energy. On the other hand if it was just about copying fellow Haymaker Pokémon
or there was another factor that made copying that rare Evolution ineffective, yeah,
Ditto might be no better than anything else or even much worse.
Electabuzz was almost as likely as
Scyther, but the metagame could change that; Fighting heavy means "skip
'Buzz in favor of something else."
Hitmonchan was actually a bit below
Electabuzz, but still likely: if there was a lot of Psychic attackers and/or Fighting Resistance expected, you had other options that would be wise to pursue.
Jynx was the original "Psychic attacker" in certain Haymaker builds. I don't think she was in the original, but shortly after people would try to include her and even after something better came along, she was the only big, Basic Psychic Type with a good single Energy attack that could do damage.
Lapras is one of the least used options; it just isn't sufficiently Energy efficient but when the metagame shifts and Water Weakness is there to exploit, it fakes it well enough. Also another decent option should someone be trying to stall, thanks to its Confuse Ray. I pretty much explained
Magmar earlier; useful when the disruption side of Haymaker was needed more than its brute force, and while less impressive at exploiting Weakness than the others, it still benefited from that as well. Again, another solid option for dealing with
Mr. Mime pre-
Goop Gas Attack.
Mewtwo, at least in my experience, took over Haymaker. Some people don't even like to consider hit "Haymaker" anymore once
Mewtwo shows up because
- It can crowd out Hitmonchan
- It takes at least two turns before it attacks for damage
I for one welcome our new tweaked clone of
Lord Freeza Mew overlord.
It exploits Psychic Weakness and can be used even when resources or low; if you have
one source of [P] Energy left, it can attach a second and even a third from the discard pile. The spare is so that a single
Energy Removal isn't enough to stop it from attacking the next turn. With
Mr. Fuji, you can try to use it to soak a hit while recycling Energy cards; not a major power play, but just good enough I don't want to rule it out as being non-competitive. When I tested the game with
out Energy Removal and
Super Energy Removal being legal, this card loved
Super Potion... but that's not particularly relevant. Then again, explaining why this card gets used doesn't require much.
Mr. Mime might seem odd, as it
cannot attack first turn, but it can be a magnificent opener and closer. As an opener you don't use it to attack, but to stall; as a closer you may use it to attack, stall, or do both at the same time. Probably one of the lesser used options, but an option nonetheless.
So Haymaker decks can mix and match these cards, and some will attempt to include a very wide swath: Potpourri decks. The goal is to hit each Weakness in the game, which back then meant running a Fighting Type, Fire Type, Grass Type, Lightning Type, Psychic Type, and Water Type. How do you do that? Numbers get pretty tight but after
Energy Search and especially after
Rainbow Energy, it could prove competitive (Potpourri actually goes back to
Base Set - it just wasn't worth it even though it was tried). Then of course there are Trapper decks, basically take a Haymaker deck and gut it to make room for multiple copies of
Imposter Oak's Revenge,
Rocket's Sneak Attack, and
The Rocket's Trap. As mentioned before, several beatdown decks were just Haymaker except they included a Stage 1 like
Wigglytuff or
Muk. In
any of these, you didn't have to sweet which Pokémon you got in your opening hand; usually a
Scoop Up or
Switch would put a
Scyther you either drew into or searched out (
Professor Oak,
Computer Search,
Item Finder,
Bill,
Erika), odds were good you'd get what you needed.
The
big thing to understand though, is that Haymaker was
modular. Not just in that two Haymaker lists could pick and choose what suited the anticipated metagame, but in how while you play them? Your deck might be half unneeded and you were okay with that. Here are some examples if this isn't clear. If
Scyther and
Ditto shared a deck, you didn't painstakingly split your
Double Colorless Energy between them (at least not most of the time). Instead you determined which was more important for the current match up, and attached to it;
Scyther could still be your pivot Pokémon and so would be used regardless of attaching any Energy to it, while if
Ditto was a poor fit for the match-up, you just used it as discard fodder. If
neither were needed, you saved the
Double Colorless Energy for paying Retreat Costs. Potpourri decks especially would just focus on
exactly what the match-up called for and the rest would get discarded, but even with regular Haymaker decks it was "Well, didn't open with
Hitmonchan, don't see any Fighting Weakness present or likely to hit the field later, so he's discard fodder and my
Fighting Energy can fill [C] requirements."