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Musarna/Serperior

What would you rate this deck

  • horrible

    Votes: 7 46.7%
  • good

    Votes: 4 26.7%
  • great

    Votes: 2 13.3%
  • awsome

    Votes: 2 13.3%
  • the best

    Votes: 0 0.0%

  • Total voters
    15
  • Poll closed .

gary182000

Team Victory Leader
Member
Pokemon

x4-4 Musharna B/W
x2 Serperior(Ability) B/W
x2 Servine (wrap) B/W
x2 Snivy (Tackle) B/W
2-2 Hypno HGSS X
x1 Uxie LA X

T/S/S

x2 Collector HGSS
x3 Communication HGSS/B/W
x3 Revive B/W
x2 Expert Belt AR X
x1 Pokeball HGSS/B/W X
x3 Energy Search B/W
x3 Bebes Search RR
x2 Rare Candy UL
x2 PONT HGSS/CL X
x1 Flower Shop Lady UD
x1 Swich Unknown
x1 Luxury Ball SF


Energy

4 Rainbow PL/HGSS X
10 Psychic X

Strategy

Turn 1
Get munna and attach 1 Psychic energy and use Hypnosis and end turn

Turn 2
Get musharna and evolve and if the defending pokemon is still asleep use Dream Eater and possibly win the game.

All help needed.
 
I advise to play Hypno, it allows you to flip a coin to make the opponent sleep every turn.
 
gary182000 said:
Turn 1
Get munna and attach 1 Psychic energy and use Hypnosis and end turn

Turn 2
Get musharna and evolve and if the defending pokemon is still asleep use Dream Eater and possibly win the game.

If you don't start with Munna, you can't donk as easy, and there is a 25% chance they'll still be asleep and you'll be able to use Dream Eater.

Whats Zoroark for? You don't run {D}.
 
glaceon said:
gary182000 said:
Turn 1
Get munna and attach 1 Psychic energy and use Hypnosis and end turn

Turn 2
Get musharna and evolve and if the defending pokemon is still asleep use Dream Eater and possibly win the game.

If you don't start with Munna, you can't donk as easy, and there is a 25% chance they'll still be asleep and you'll be able to use Dream Eater.

Whats Zoroark for? You don't run {D}.

Foul Play

It allows to choose 1 of your oponnents defending pokemon moves and then you can use that move and you do not even need the right energy.
 
Thought so.

Take out 2 Pokeball (because there flippy) for 2 Rare Candies, because it helps getting out Serperior.
 
glaceon said:
Thought so.

Take out 2 Pokeball (because there flippy) for 2 Rare Candies, because it helps getting out Serperior.

After the B/W rules come in you can not play Rare Candy right.
 
Of course you can still play rare candy, it's just been errata'd so that you can't use Rare Candy on a pokemon you just played onto the bench on the same turn. You have to wait a turn. I'd still use it anyway as manually evolving into Serperior on the bench will take alot of time but i wouldn't play it i would just use Potion (it's now become slightly playable) or even Moo Moo Milk to heal Musharna.

Hypno would definately be useful here to help put pokemon to sleep giving Musharna a little more stability late game so you don;t have to hope your opponent doesn't flip heads to wake up or play Switch .etc. I'd personally drop Zoroark or even drop it down to a 1-1 line as i can only really see it being useful against Dialga G lvX to mess up there special energy and lost zone them. If it were me i would run the deck like this

4-4 Mursharna BW
2-2 Hypno HGSS
1/2 Darkrai MD
2 Uxie LA
1 Smeargle UD
1 Unown Q

Darkrai MD automatically puts the defending pokemon to sleep and combined with Seeker/SSu it can be really useful if you flip tails with Hypno's poké-power. Uxie and Smeargle and just general set-up aids that just helps you set up faster.
 
X_empoleon_X said:
Of course you can still play rare candy, it's just been errata'd so that you can't use Rare Candy on a pokemon you just played onto the bench on the same turn. You have to wait a turn. I'd still use it anyway as manually evolving into Serperior on the bench will take alot of time but i wouldn't play it i would just use Potion (it's now become slightly playable) or even Moo Moo Milk to heal Musharna.

Hypno would definately be useful here to help put pokemon to sleep giving Musharna a little more stability late game so you don;t have to hope your opponent doesn't flip heads to wake up or play Switch .etc. I'd personally drop Zoroark or even drop it down to a 1-1 line as i can only really see it being useful against Dialga G lvX to mess up there special energy and lost zone them. If it were me i would run the deck like this

4-4 Mursharna BW
2-2 Hypno HGSS
1/2 Darkrai MD
2 Uxie LA
1 Smeargle UD
1 Unown Q

Darkrai MD automatically puts the defending pokemon to sleep and combined with Seeker/SSu it can be really useful if you flip tails with Hypno's poké-power. Uxie and Smeargle and just general set-up aids that just helps you set up faster.

Thanks I will consider some stuff you advised for me.
 
You really want to run 2-2 Hypno so that you can have at least 2 on the bench giving you a better chance of landing a heads on it' poké-power. You should never run decreasing pokemon lines (3-2-1, 2-1 .etc.)

Also decrease the amount of {G} energy and up the amount of {P} energy seeing as Mursharna is going to be doing the majority of the attacking. I would even go a far as saying you don't need any {G} energy but leaving a few in there gives you an option incase the whole "put them to sleep" tactic isn't working. also neither can use DCE (apart from the non-ability Serperior) so drop that and chnage the energy line-up to

10 {P}
4 Rainbow Energy

also drop the Serperior line-up down to 2-2-2 and remove all the Revive (what good is it if you can bring back Munna and not Mursharna which is dealing the bulk of the damage) and only using the Serperior with the ability and add

+1 Hypno HGSS
+1 Flower Shop Girl (recovers pokemon and energy)
+2 Switch
+1 Luxury Ball
+2 Professor Oak's New Theory
 
Again, no one benefits from DCE unless you plan on using it as something to attach to Musharna to retreat it, in which case there's cards like Switch and Dodrio UD for that so drop it for a Flower Shop Girl and Switch.
 
konter_j8902 said:
seuperior isnt necessary. 90 hp is so frail it is already 1 shotted by many things

Well then what do you suggest I put in instead of the serperior line?
 
-1 PokeBall
-1 PokeBall
+1 Luxury Ball
+1 Junk Arm

The PokeBalls aren't really good, so Use Luxury Ball which is an improved PokeBall. Use Junk Arm to Use it again in place of the PokeBall.
 
FlamingDriscoll09 said:
-1 PokeBall
-1 PokeBall
+1 Luxury Ball
+1 Junk Arm

The PokeBalls aren't really good, so Use Luxury Ball which is an improved PokeBall. Use Junk Arm to Use it again in place of the PokeBall.



I would not want to use junkarm because you have to discard 2 cards from your hand which can be really bad. But I will not put Luxary ball because It will NOT be legal in tournaments.
 
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