Space out your rant and use proper punctuation a bit would ya? Let's look at it bit by bit...
Nirvana said:
Sometimes I read this topics and I came to the conclusion, Pokémon Tcg for some of you are like: still a toy from a kid. I play since Ex series but I bought cards since Base Set and you guys are talking about "SP's are more strategyc" or " Archeops will have something" just stop! If you guys have to complain about everything you will never grow up
Err... what? I don't see how people in the thread treat it as "a toy". It's a game. I admit people are overreacting with the whole situation but really... People are just making discussion out of it even if it's not the best way to do it. Saying that they are not "growing up" is just harsh.
NIRVANA said:
4 Pokemon Catcher and 4 Junk Arm? Where you get consistence? 8 slots and 8 discarded cards? A little lol, luxchomp compared with Pokemon Catcher is broken, since you need draw, Pokemon Catcher can be good to stall, not to kill did you think that? No lol, HGSS deck's are so far diferent from SP's.
No one is suggesting that everyone should/would run 4 Junk Arms and 4 Catchers. Obviously you would only fit it in if you have the space to do so. No one is going to need specifically 4 of each anyway. If someone played 3 or even 2 catchers, it's suffice to disrupt the opponent's strategy and set up. 2 Junk Arm is a build that would be run in many decks as it won't only be used for Catchers but for Communications, Pluspowers, Switch etc. as well. So you are not really sacrificing much just to put the Junk Arms in.
With Luxray GL X, you need to level it up to use it. That's 2 slots needed for it. It's Power sprayable and only can be used once if there were not SSU or Poketurns. Yes it can be searched but it also requires a bench spot.
They are both just as bad as the other one.
As for Catcher not being used to kill, you will be silly if you don't use it with that in mind as well. Luxray is played so much because it can bring something up that you can kill and get ahead. If you only use it to stall, how would you know that they can't break your stall?
NIRVANA said:
Other thing, Candy errata, what is the point? Slowdown the game, yes for what? Stop donking, you guys that play SP's or donk decks want that? Yes, because you guys don't know what is Play Pokémon!
Okay.. I don't even know how to make sense of that. People who play SP and donk decks don't know what Play Pokemon! is? If that's the case, why would they WANT the Candy errata to happen? You are just contradicting yourself there buddy.
And for the record, there is nothing wrong with playing SPs. Maybe playing donk decks can be a bit questionable since it's not really giving your opponent a game but that's how the deck is built and played. Everyone can use it so it's not unfair.
NIRVANA said:
SP's aren't strategic since I know how it is played, because playing Pokémon is discover what I'm facing up during the game and antecipate all moves, the Skill is based in decisions during the game, not how you play your silly decks.
Yeah... I find SPs require some strategy to be played. You need to know what you are getting out first and how you go about doing it. What do you do if you go up against Machamp? And what about trainer locks or mirror matches?
Heck, all decks require some form of strategy. Yes, even donk decks.
Your strategy is worked around your skill and ability to handle your deck well. They are interrelated. You can have the best strategies in the world but if you don't have the skill and knowledge to play your deck then it's not going to matter.
Using Machamp SF decks as an example, you need to know the best possible way to get your Machamp out ASAP regardless of how bad the start is. You need to know how your deck works, how the cards complement each other as well as what you said, thinking about possible moves your opponent can/will make.
On that note, skill is definitely dependent on how you play your deck as well. Well, maybe it's a mixture of that and looking at what your opponent is doing. Your last line is just contradictory. By making decisions in game, it would depend on how you play your deck and how adaptable you are with it. You can't just make decisions without knowing what your deck is capable of.
/rant