catcher is something on my bad list.....for a trainer it's terribly good. when I first started a year ago I ran unlimited decks until I got enough cards to make a decent formatted deck. I always had 4 gust of wind (catcher) in my deck because I immediately knew it was good. I would win half the time because of that, even though the rest of my deck sucked...just from bringing up the right pokemon and using a little strategy on top of that.
so catcher within a top tier deck will just be ridiculous. yeah, you could run 4 switches, but then they will run 4 junk arm, so you have to do that too, and get catcher in your deck to get them back and they'd do switch to counter that.....after having those 12 cards in your deck, it would be like we're forced to build a 48-card deck. decks are tight enough as it is, so that would just be claustrophobic.
I like the idea of making catcher a supporter, because it would still see play for sure, but not as much, because then it would be balanced. I also like riskbreaker's idea earlier on in this thread about making it have the "luxury ball rule." although, I think I'm leaning towards the supporter idea.
so catcher within a top tier deck will just be ridiculous. yeah, you could run 4 switches, but then they will run 4 junk arm, so you have to do that too, and get catcher in your deck to get them back and they'd do switch to counter that.....after having those 12 cards in your deck, it would be like we're forced to build a 48-card deck. decks are tight enough as it is, so that would just be claustrophobic.
I like the idea of making catcher a supporter, because it would still see play for sure, but not as much, because then it would be balanced. I also like riskbreaker's idea earlier on in this thread about making it have the "luxury ball rule." although, I think I'm leaning towards the supporter idea.