RE: Name That Team - R2
zomg it's back and so am I
Now, this is probably going to take a hell of a lot longer for me because I am an entire generation behind and don't have the entire pokedex for memory anymore...
With confirmed entries, Azumarill, Mamoswine and Meloetta, that's the two UUs, and half the OUs (out of two derp). A Bug, Dark, Electric (no more waters or fliers without neutralisation), Fighting (no more lots-of-stuff), Grass (no more waters/grounds/rocks), the steel (no rocks/ices) and the water (no more blah I'll just list the results)
1 Bug
1 Dark
1 Ghost
2 Ground
1 Psychic
Huh. Not much to go around for 3.
Resistances... Fire goes, one Ice goes, a Poison, a Psychic, a steel, and a water. Man, that's not many.
1 Bug
1 Electric
2 Fighting
1 Flying
1 Grass
1 Poison
1 Psychic
1 Steel
Immunities are all gone.
Weaknesses are probably more reliable at this point. Bug weak means a Psychic or Grass; Grass needs a secondary to remove the ice, fire, flying and poison weak, which is impossible from basically everything. Poison resists in Rock/Ground/Steel are inviable from lack of immunes, so Grass/Rock has to be neutral to Ice; of which no (Cradily, such an amusing pokemon) such exist. Hence, it has to be psychic.
Psychic doesn't bring up any red alerts; it also is a reaaaaaaaaaally big pool. We'll probably have to get back to it.
That takes out the Bug Dark and Ghost weak. Also the Fighting and Psychic resist, leaving...
Weaknesses:
2 Ground
1 Psychic
Resistances:
1 Bug
1 Electric
1 Fighting
1 Flying
1 Grass
1 Poison
1 Steel
Well that's awkward. Electric is most likely. It'd kill the Flying, Elec and Steel resists, but it might be hybrid, though it's awkward that we have so many resistances left for the other guy; two weaknesses, with a bunch more resistances.
I feel like I missed something on the resistances list.
EDIT: Thick Fat Mamoswine, no wonder the fire weak was missing.