RE: Name That Team - R3
Well, time for me to get to work.
Dragon weakness
Poison weakness
No Steel weakness (kinda derp useless)
No Dragon resistance
Probably 1 Ghost around, with two psychics (at the least)
Ground immune, which could mean anything
No normal resist (kills rocks absolutely)
Dark resist, means Fighting
Ground resist, Grass or Bug type
Resists missing; Dragon, Normal, Rock, Ghost, Flying. Dragon and normal are covered. Lack of Ghost resist proves nothing, Flying resist means Electric type missing in some manner.
Weakness missing; Fighting (could be useful), Steel, Normal (go figure).
I'm inclined to start with the Fighting type that isn't resistant to Rock. Fire/Fighting is an option, as is Bug. Flying nor Ice don't exist. Means Heracross or the starter Fires. We'll get back to that...
Poison weak doesn't give us much; there's nothing to compare it to.
With 4 resists in Fighting, and no weaks, that's interesting... Normals are gone, as are Steels, Darks and Rocks by virtue of their uniquities, then there's Ice. Ice's Steel weak is missing. Fighting resists come from Bugs, Fliers, Psychic and Poison; that basically lists most of the pokemon we have on the team.
Of them, Bug, Poison and Flying also resist Grass. Which again gets me nowhere. Man, I'm so lost :L
Two Psychics, a Ghost, a Fighter, a Grass, a Dragon, a Flier/Levitator... Two poisons. Interesting.
A fighting with Fire or Bug, two Poisons, two Psychics guarenteed. That's all I can bring out so far. The ghost may be part poison (hi there Gengar).
A water is also around, because the Grass weak is there. Flier might be there, might not, because we need the Rock and Ice weaks, but we also need the Electric weak alongside the Water.
So, a Water, Dragon, Grass, Ghost are hybrided with the poisons or psychics, or take the last slot. I need a giant table...