BW/BW2 New Abilites you'd like to see

Hmm... Maybe one where it makes Dragon type attacks stronger and attracts Dragon type pokemon (like Static attracts electric)! Let's call it.... Dragon soul!! OH!!! And it would be cool if the new dragon mon was the only one with it (It's evolutionary line, that is)!
 
I've got one for Lugia, since he's a beast and PMJ accidentally skipped him. Deoxys can go die in his crater. XP

Leviathan: When HP is 1/3 low, Special Attack is maxed out.

(Broken I know, but other abilities/items do it. XD)
 
Gyrados123 said:
I would like to see an ability that makes every move hit. even with evasiveness and accuracy loss.

There's already one, No Gaurd: Ensures the Pokémon and its foe's attacks land. Unfortunately only Machop, Machoke and Machamp can have the ability.
 
Intimidate for Defence and speed.
True Leader:When a pokemon on your team is defeated the attack of that Pokemon grows for 2 (only for one Pokemon not usable when e.g the second poke)
Just noticed that the best abbilities were thinked out by PMJ
 
Trainer of Shadows said:
There's already one, No Gaurd: Ensures the Pokémon and its foe's attacks land. Unfortunately only Machop, Machoke and Machamp can have the ability.

Yeah and it's annoying
How about a Ability that heals while sleeping? like poison heal but sleep
 
id like to see an ability that raises attack or special attack at the end of every turn. Like Speed Boost. It might sound OP and allow Priority Move sweepers (like bullet punch etc..) to dominate teams but I still think it would be neat.... :p
 
I'd like to see that fog will be used for online battles for example a body/attack that sets up fog and some abilities that increse speed/accuracy in fog.

imsocool4321 said:
id like to see an ability that raises attack or special attack at the end of every turn. Like Speed Boost. It might sound OP and allow Priority Move sweepers (like bullet punch etc..) to dominate teams but I still think it would be neat.... :p

Well, people would just start using Roar/Whirlwind and/or Psych Up to take care of this, also Skill Swap would give you a middlefinger.
 
Comeback - Maxes out Attack if the Pokemon is the last Pokemon standing.
Meteorologist - If a weather effect is in play, then it changes it to another weather effect. (I.E. - If it is raining, then it becomes a Sandstorm)
Final Hit - If the Pokemon ends up attacking last, that attack does more damage.
Beam Armor - Prevents attacks with "Beam" in their name. (Pretty dumb)
 
Spirit Catcher: Prevents Ghost pokemon from switching. Increases the chance of encountering a Ghost pokemon in the wild.

Afterburner:All attacks do 50% more damage at the cost of 1/3 damage recoil. (any move that did no recoil now does recoil damage)

Quick Fuse: Explodes if pokemon faints from move effects. I.E, rocks, spikes, etc. (it would need to know explosion/self destruct first)

Wild Card: Randomly gets one ability.

Inability: Negates the first attack used on the pokemon. (one turn Wonder Guard)

Copy Cat: Copies all positive and negative stat changes on switch in.
(basically if you switch in on a gyara while it DD's, you get +1 atk and speed or if you switch in on a pokemon that used overheat, you get -2 sp.atk)

Rapid Fire: When health is below 15% all moves become priority.
 
Faux said:
Wild Card: Randomly gets one ability.
Like this one a lot for some reason. I guess I'm a sucker for Metronome stuff.

Rapid Fire: When health is below 15% all moves become priority.
WAAAAAAY too easy to abuse with today's metagame.
 
dream catcher- prevents from dream eating attacks (such as dream eater, dark void, and nightmare)
 
I want to see an Auto-Explode Ability, where if the user gets less than 1/8 remaining HP, it automatically uses Self-Destruct, even if they've already attacked.
 
Endless fury:for every 1% of hp misssing this pokemon attack will deal 1% of damage
Revenge:for every faint pokemon on your team this pokemon gets +1 of speed
Flash Steps:When this pokemon enter on the battle for the first time he will ALWAYS move first
 
Love lots of the suggestions! :) What about these?

Well Rested: If this pokemon is afflicted with the sleep condition, it restores 1/4 of its HP every turn that it is asleep.

Dazzle (for Steel-types, or pokemon with gemstones/crystals like Sableye): In sunlight, the opponent's accuracy is lowered one stage.

Flytrap (for Victreebel, Carnivine, etc.): Bug-types moves do 25% less damage.

Closed Mind: Psychic moves do 25% less damage.

Intangibility (for ghosts): Walls and screens (Barrier, Light Screen, etc.) cannot be used while this pokemon is on the field. (based on ghosts being able to walk through walls and objects)

Nasty Streak (for rodents like Raticate, or pokemon like Gengar): Dark-type moves do 25% more damage.

Airborne (for Flying-types): Flying-type moves do 25% less damage.

Cautious: If this pokemon is PAR, BRN or FRZ, its speed lowers 2 stages, and its defence raises 2 stages.

Muscle Soothe(for Fighting types): If hit with an Ice-type move, the pokemon's attack increases by 2 stages.

Corrosion: Poison-type moves work on Steel-types (x1 damage)
 
kaorusquee said:
Well rested would be broken. It would have to be like Poison Heal, that maxes out at 1/8.

Yeah, 1/8 would probably be better. And perhaps only a 1-stage attack increase for Muscle Soothe as well.

Abilities are a really good way to disrupt popular strategies in competitive battling. I hope they use some of the suggestions here!
 
Power Marker: Attacks used will have the same base power as the previous one used.
(This could be good for pulling better STABs. This dosent mean every move will have the same power. For example, if Rotom had Power Marker and it used Thunder purposefully on a Grass Type for example then used Ominous Wind, the power of Ominous Wind before adding power bonuses would be 120 instead of 60. Then the next move used would have Ominous Wind's 60. Using non-damaging moves would reset the ability, however.)

Sunscreen: In Sunny Weather, the Pokémon's Defence will be raised each turn.

High Stamina: Whenever the Pokémon's Speed is raised, it's Accuracy is raised too.

Time Waster: When the Pokémon uses an attack that takes 2 turns to hit, it will take more turns to hit but the move's power will be increased when it hits.
(Messages like "[Name] is still in Midair!" or "[Name] is slowly Charging Sunlight" would come up.)

Power Store: The Pokémon cannot increase or decrease it's attack but moves that power up when the Pokémon has been hit have more power. However, the user's Attack decreases when the move is used. It can then regain the Attack until it's at the usual amount.

Distracted: The Pokémon's Defence is decreased when it attacks second, but when it attacks, the power of the move used is increased.
(So basically, this Ability only goes into effect if the user attacks second on a turn and it's Defence is lower during the first attack of that turn.)

Impatience: If the Pokémon attacks second for more than 3 turns in a row, it's Speed will max out.

Comeback: When at 1/4 of HP, the Pokémon's Stats return to normal and cannot be changed. HP is also increased until the point that the gauge turns Yellow.


Crit?
 
I'm horrible at making up names, so someone else can fix up the names for me, i don't mind. Anyway:

Creative item user - Knows how to use items besides berries like potions, antidotes, ect.
Embargo - Doesn't allow the user to use healing moves (but they can still use potions and berries).
Electricity conductor - If in a double battle, then the power of the partner's electric attacks are doubled.
Innocent - The foes physcial moves are weakened by 1/8
Ohnoyoudidnt - If the opponent has attacked on the same turn, the power of your next moves is increased by 1/8
Color Blind - All of the foes attacks turn to normal-typed.
 
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