thood said:
I'm thinking Hammertime might make a comeback as a deck again, with the fact that these fighting decks have no real way to consistently stream or recover energy. Enhanced Hammer may be gone, but Crushing Hammer got a reprint in LT, so it'll be around for a while, and getting a Turn 1 and Turn 2 Crushing Hammer can be game changing against these new fighting decks, since that's essentially turn turns without any energy attachments and no way to get them back into play quickly.
Don't forget Team Flare Grunt, which could mess with opposing M-Lucario late-game if he has two Fighting Energy with all the Crushing Hammers likely in discard, but I believe that, since the reason to use grunts is because the hammers strategy require a coin flip, while grunts do not, without Sableye(to retrieve the Hammers and/or pal pads(grunts) from discard in case you didn't get a single heads on the hammers prior to the point they are all in discard), as Diggersby is not as reliable as Junk Hunt was before JH Sableye began its farewell month from rotation(Diggersby is harder to get on the board, as you will need to have a Bunnelby that's on the board for a turn prior to the Diggersby slap-on, and against a Fighting deck, Bunnelby will likely not last long enough to even get to evolve before it is KO'd), the strategy of taking one fighting energy before he attaches enough fighting energy to use Rising Fist(because rising fist requires 3 fighting energy to use, so a Grunt on two means a Rising Fist is prevented and delayed for one more turn and one more energy) works better, although not as great as Junk Hunt Sableye, with PlasmaZone's ability to ensure you can use 2 Supporters in one turn, rather than one supporter otherwise. In terms of energies, having to rely on luck from hammers with a 1 grunt restriction and no chance to lysandre afterwards w/o breaking the 1-supporter-per-turn restriction w/ no Plasmazone in play, if only to ensure that the restriction becomes two-supporters-per-turn, is a one-way ticket to falling behind opposing player setup speed and losing should lady luck fail to help you get even one heads if the foe attaches energy, then lets landorus scoop up the discarded energy for M-Lucario, not once, but twice, should you get tails and be forced to use grunts at the expense of not being able to use any other supporters, even those that are more vital in terms of preventing your deck from being foiled by an opposing player's(e.g., Pokemon Fan Club, Colress, Lysandre, etc.), just to even attempt to discard energies from M-Lucario hoping to prevent a costly Rising Fist use...