Hello, I have been playing Magic on and off since '95. This weekend after getting back from a Vintage (Type 1) tournament I was at my girlfriend's house and her nephew taught me how to play Pokemon. Currently there are only 2 decks at that house, his deck which is the the preconstructed Shaymin deck (grass / fire) along with cards from packs and her brothers deck which is (electric / psychic)...I had fun playing with the pyschic pokemon and ones with low retreat costs. I did a bit of research on popular decktypes and one that really caught my eye were the Dusknoir decks.
Instead of just buying all the singles on ebay for Tier1/2 decks and have a huge advantage, I'd rather buy some precons and packs and make whatever I can with that since it would be more fair. My problem is in deciding which preconstructed decks to start with. My little brother has cards from the 1st series to Fossil but I was told they only use cards from the newer sets because the old ones are unfair.
In Magic I prefer to play Blue/Black control cards (counterspell & discard) / deck manipulation & tutoring / and things that can affect many things at once (whether it be damage or bounce). Generally not speedy (if risky) or guys that are nukers at the expense of being fragile. I also play combo but that dosent appear to translate well into the Pokemon TCG.
This probably wont help at all but I played characters with similar attributes in World of Warcraft: resto druid (heal over time, crowd control), frost mage (slowing, area of effect, protection, crowd control, counterspell), and affliction warlock (damage over time, crowd control).
From what I know about the Pokemon TCG analogies would be:
area of effect = putting damage counters on multiple pokemon (I think this would be most fun)
counterspell = nothing like this
discard = I have seen some cards that discard from hand to discard pile
crowd control = sleep/stun
damage over time = affliction counter that affect pokemon between turns
tutoring = trainer search cards
protection/heal = tanks and pokemon that can remove afflictions / counters
I have 3 main questions:
1.) What types of energy should I focus on building decks around given the types of strats I like to play? I understand things like heal wont go with the other
2.) Given $65-70 which preconstructed decks / packs would you buy to play casually? I was thinking of starting with Stormfront Theme Deck Set - Gyrados Raging Sea + Tyranitar Dark Rampage and then I'm not sure on which other 2 pack I should buy.
3.) Are their any precons / packs that I should get to start making something in the style of the Dusknoir damage speading decks?
Note: I do plan on buying a few singles like multiple multi energies, Rare Candy, and other cards that allow and search for creature chains and instant evolutions ... these are not part of my budget.
Instead of just buying all the singles on ebay for Tier1/2 decks and have a huge advantage, I'd rather buy some precons and packs and make whatever I can with that since it would be more fair. My problem is in deciding which preconstructed decks to start with. My little brother has cards from the 1st series to Fossil but I was told they only use cards from the newer sets because the old ones are unfair.
In Magic I prefer to play Blue/Black control cards (counterspell & discard) / deck manipulation & tutoring / and things that can affect many things at once (whether it be damage or bounce). Generally not speedy (if risky) or guys that are nukers at the expense of being fragile. I also play combo but that dosent appear to translate well into the Pokemon TCG.
This probably wont help at all but I played characters with similar attributes in World of Warcraft: resto druid (heal over time, crowd control), frost mage (slowing, area of effect, protection, crowd control, counterspell), and affliction warlock (damage over time, crowd control).
From what I know about the Pokemon TCG analogies would be:
area of effect = putting damage counters on multiple pokemon (I think this would be most fun)
counterspell = nothing like this
discard = I have seen some cards that discard from hand to discard pile
crowd control = sleep/stun
damage over time = affliction counter that affect pokemon between turns
tutoring = trainer search cards
protection/heal = tanks and pokemon that can remove afflictions / counters
I have 3 main questions:
1.) What types of energy should I focus on building decks around given the types of strats I like to play? I understand things like heal wont go with the other
2.) Given $65-70 which preconstructed decks / packs would you buy to play casually? I was thinking of starting with Stormfront Theme Deck Set - Gyrados Raging Sea + Tyranitar Dark Rampage and then I'm not sure on which other 2 pack I should buy.
3.) Are their any precons / packs that I should get to start making something in the style of the Dusknoir damage speading decks?
Note: I do plan on buying a few singles like multiple multi energies, Rare Candy, and other cards that allow and search for creature chains and instant evolutions ... these are not part of my budget.