Here's my entry. I've had this one cooking up since the contest started, but I wanted to wait a while to post it. Hopefully this one isn't too much of a dumpster fire as the last one...
Also, uh... Because it's Ghost Type month for CaC.
Spooky.
Dusknoir - HP150 - Psychic
Stage 2- Evolves from Dusclops
Ability: Phantom Frequency
Whenever one of your opponent's Pokémon is knocked out, you may use this Ability. If you do, your opponent discards all cards attached to the Pokémon that was knocked out. Then, put that Pokémon onto your Bench. (If the Pokémon you put on your Bench this way is discarded for any reason, put that Pokémon in its owner's discard pile.)
[P][P] Spirits Await
Switch 1 of your opponent's Benched Pokémon with their Active Pokémon. Then, flip two coins. If both are heads, the new Active Pokémon is now knocked out.
Weakness: Darkness [x2] Resistance: Fighting [-20] Retreat [C][C][C]
The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Stage 2- Evolves from Dusclops
Ability: Phantom Frequency
Whenever one of your opponent's Pokémon is knocked out, you may use this Ability. If you do, your opponent discards all cards attached to the Pokémon that was knocked out. Then, put that Pokémon onto your Bench. (If the Pokémon you put on your Bench this way is discarded for any reason, put that Pokémon in its owner's discard pile.)
[P][P] Spirits Await
Switch 1 of your opponent's Benched Pokémon with their Active Pokémon. Then, flip two coins. If both are heads, the new Active Pokémon is now knocked out.
Weakness: Darkness [x2] Resistance: Fighting [-20] Retreat [C][C][C]
The antenna on its head captures radio waves from the world of spirits that command it to take people there.
So, most Dusknoir cards seem to have a motif with applying or manipulating damage counters onto Pokemon. Even the weird ones like Dusknoir Lv. X (amazing card, by the way. Love weird stuff like that) happen to have this theme to them. But, I thought, with the way Dusknoir's Pokedex entry describes it, how about a card based on the idea of its lore? This is where I came up with the idea of a Dusknoir that can "command" the "spirits" of your opponent's Pokemon, as well as the ability that references the radio waves it receives from the spirit world.
The idea of this Pokemon was something that I wanted to be unique, but situational. Of course, you're not going to want to take every one of your opponent's Pokemon, some of them wouldn't be compatible with your deck. But, say it's something you could use, or something you want to, for some time, lock your opponent out of using. This is where you can use that ability. Depending on the deck, it can either be a useful tool or a situational commodity.
With the attack, I was thinking something that could work in tandem with the ability, so I decided to do a clone of Gothitelle DRX's Doom Decree attack as well as combining it with a gust effect. While the coin flips are rare and situational at best, the gust effect still could potentially help. It's definitely more about the ability in this case, though.
I feel like it being on a Stage 2 also makes it something that's not completely busted. If it were just something you could put on a basic, the ability may have been a bit too powerful. But a Stage 2 that takes some work to get to, in a vacuum not considering any format, feels just right for an ability like this.
The idea of this Pokemon was something that I wanted to be unique, but situational. Of course, you're not going to want to take every one of your opponent's Pokemon, some of them wouldn't be compatible with your deck. But, say it's something you could use, or something you want to, for some time, lock your opponent out of using. This is where you can use that ability. Depending on the deck, it can either be a useful tool or a situational commodity.
With the attack, I was thinking something that could work in tandem with the ability, so I decided to do a clone of Gothitelle DRX's Doom Decree attack as well as combining it with a gust effect. While the coin flips are rare and situational at best, the gust effect still could potentially help. It's definitely more about the ability in this case, though.
I feel like it being on a Stage 2 also makes it something that's not completely busted. If it were just something you could put on a basic, the ability may have been a bit too powerful. But a Stage 2 that takes some work to get to, in a vacuum not considering any format, feels just right for an ability like this.
Team Flare Hyper Gear cards (The wording on "If the Pokémon you put on your bench this way is discarded for any reason, put that Pokémon in its owner's discard pile.")
Gothitelle Dragons Exalted (Wording on Dusknoir's attack for the KO aspect)
Gothitelle Guardians Rising (Gust effect as well as "The new Active Pokemon")
Typhlosion Lost Thunder ("You may use this Ability")
Gothitelle Dragons Exalted (Wording on Dusknoir's attack for the KO aspect)
Gothitelle Guardians Rising (Gust effect as well as "The new Active Pokemon")
Typhlosion Lost Thunder ("You may use this Ability")
Also, uh... Because it's Ghost Type month for CaC.
Boo.