Man oh man, that’s a lot of text for a SwSh-era card! You said gimmicky in your entry post, and you delivered — multiple Stadiums is something I can’t recall having seen before, at least not like this, and it’s particularly fitting for Palkia as a space-controlling Pokémon.
Having three Stadiums in play at once opens up a whole world of new possibilities, and I would think that many players would be excited to comb through a list of Stadiums to optimize the best use of this VSTAR Power. Having access to it in a format like Expanded would no doubt make for even crazier combos.
That said, they might not stick around very long — without surefire support from a card like Ninetales PRC
, you can probably expect all three of those Stadiums to wind up in the Lost Zone on your opponent’s very next turn. It makes me wish, from a mechanical standpoint as well as a creative one, that Palkia’s attack cared about those Stadiums in some way, just so you can squeeze a little more use out of them before your opponent plays down their own Stadium and gets rid of them.
Power-wise … 200 damage, spreading 2 damage counters to everything, and Lost Zoning the Active on a Knock Out is pretty strong, but Arceus VSTAR can do 200 damage and build another Arceus VSTAR for a comparable Energy cost, so it’s probably fair — extremely strong, but fair. It does feel a bit like a grab bag of arbitrary strong effects without much relation to each other, and like I said, I could wish it had something more to do with the VSTAR Power for gameplay purposes, whether that’s taking more advantage of the Stadiums before they’re gone or potentially even protecting them so they can stick around longer. Or something else entirely! With so many new avenues of play opened up by the VSTAR Power, I’m sure there are just as many options for synergy with it.
- “Evolves From Palkia V” → “Evolves from Palkia V” [-0.5 point]
- You don’t need “in play” in the attack text, per cards like Mismagius SIT
. [-2 points]
- “Opponent’s” shouldn’t be capitalized in the attack text. [-0.5 point]
- You’re not adding any damage, so you don’t need a “+” on the attack. [-0.5 point]
- On the attack name, the TCG and Pokémon in general have a long history of going back and forth over “spacial” versus “spatial”. The latter is preferred in general according to most grammar sites I’m able to find, and indeed Palkia is the Spatial Pokémon … but on the other hand, its signature move is always spelled Spacial Rend. Here’s the fairest way I can think of to rule this: since Palkia-GX
was printed relatively recently with the attack Spatial Control, I believe precedent indicates that all instances of the word except specifically the attack Spacial Rend
should be spelled with a “t”. However, the fact that Spacial Rend exists at all gives you plausible deniability from a wording check standpoint, so I’m going to dock only half as much as I normally would for a misspelled word, and admonish anyone reading this to use “Spatial” over “Spacial” in the future. [-0.5 point]
- “Put the current Stadium in play” → “Put a Stadium in play”, per cards like Vigoroth EVS
. [-1 point]
- “put them all in play” → “put them all into play” [-0.5 point]
- “Then shuffle” → “Then, shuffle” [-0.5 point]
- The “Each player receives the effects of all Stadiums” sentence is superfluous and can be deleted without messing up any rules. If you want to keep it, you can set it as reminder text in italics. [-2 points]
- “ability, attack or Trainer card” → “attack, Ability, or Trainer card”, per Will
. [-1 point]
Fonts and Placement errors:
- VSTAR Power text can’t be arbitrarily shrunk without changing the size of the attack text the way GX attack text can — if you need to shrink one, you gotta shrink the other. In this case, you probably also need to expand the allotted space for the VSTAR Power by moving the “VSTAR Power” bar up. [-2 points]
- A lot of objects on the card (the attack cost symbols, the Palkia evocon, the CaC symbol) look quite pixelated, and I wonder if you’ve tried to upsize them rather than starting them at the resolution you need? Objects can’t in general be upsized without getting this pixelation effect, but all the resources you need should exist at higher resolutions. [-1 point]
(I love the creativity behind the VSTAR Power — I can’t remember having seen multiple Stadiums at a time before, and it’s particularly good on a Palkia — but I wish from a design standpoint that the attack tied into it somehow. Spacial Crush’s effect sort of seems like a grab bag of strong effects that only loosely go together, and there may be room for refinement there.)
(Quite a powerful attack, but not more so than certain other VSTAR attacks. The gimmickiness of the VSTAR Power is fine — mechanically, it’s self-contained and doesn’t break anything on its own. How good (or not) it is depends on the Stadiums you can exploit with it!)
(Don’t forget to proofread!)
Fonts and Placement: 2/5
(A font size error and something about a few pixelly icons.)
(The holosheet application could be brighter but is generally alright, and the whole card looks very foreboding, but the illustration is very dark! I can get behind the idea of loosening art restrictions for an alt-art VSTAR, but I assume you wouldn’t want it to take too long for the viewer to recognize it as Palkia. If using Photoshop, the Brightness/Contrast window can probably help a lot here.)