The max i've ever played one deck at an event is I played mother gengar 3/6 rounds at a cities. There were only 4 at the event :/.
Zenith said:BACK IN MY DAY EVERYONE PLAYED COMPLETELY ORIGINAL DECKS, FORGED BY SPENDING A YEAR AND A HALF IN A CAVE WITH NOTHING BUT MY CARDS TO KEEP ME COMPANY
WE WEREN'T EVEN ALLOWED TO LOOK AT EACH OTHER'S DECKS, THE REF SIMPLY LOOKED AT BOTH DECKS AND DECIDED WHO WON
THOSE WERE THE DAYS.
Haymaaaaaaaaker, Rain Dance, Barrier Swap, Final Destination.
That is all.
elekid957 said:haha yeah. i think HoPe has been my most successful rogue deck. i also built unowns last year (3-2 BR). and i played gallade/techs ever since RR came out. before RR i think i played dialga G.. but i played a crazy list with like 2-2 cresselia X and stuff. so yeah, rogues aren't impossible to play, you just have to be good at the game to play them well.
PokeDan23 said:So here's something I found from another thread where someone asked for deck help:
"Instead of using those other attackers (seriously, they WILL NOT work) you should focus mainly on what I said. Your list should be something like:
2/2 Lugia Legend
2-2 Delcatty PL
2-2 Claydol
1 Uxie LA
2 Unown G"
And that's all I'm going to say on "originality" (notice the words I put in bold)
PokeDan23 said:So here's something I found from another thread where someone asked for deck help:
"Instead of using those other attackers (seriously, they WILL NOT work) you should focus mainly on what I said. Your list should be something like:
2/2 Lugia Legend
2-2 Delcatty PL
2-2 Claydol
1 Uxie LA
2 Unown G"
And that's all I'm going to say on "originality" (notice the words I put in bold)
6-Dimension said:I'm all for originality, but there is no reason to not run good cards. And plus, Gliscor was completely right in this situation. The deck was a mess.
qnetykz said:saying that you're all for originality is fine...however, if your advice doesn't neccessarily constitute originality, how are people supposed to know (not directed at you 6-D)
I'm all for giving good deck advice...but just automatically listing a super popular card because everybody knows it's power and what it does, does seem more of a conformist advice, rather than someone that is just trying to help out someone with a deck idea...there are other cards and other ways to go about strategy...I believe that is what the poster of that quote was trying to point out in terms of originality...instead of just telling the deckbuilder they may want find ways to increase their consistency...which do include, manipulation of the ratios in the deck, finding cards and/or combos that will allow to draw more in a round, and finding cards and/or combos that will allow you to search out what you need...a large number of people giving deck advice are just seemingly looking at lists and just throwing Claydol at the lists (if it isn't already there) and claiming consistency as the reason it should be there...when you can find something else, that might go more with the deck strategy
I understand Claydol is a very good card, however, just because a deck looks like it could use more draw power, and doesn't have a Claydol in the deck...doesn't neccessarily mean that it should have Claydol in the deck...there could easily be other cards a deckbuilder could use, that has more synergy with their deck or deck idea...now in terms of Unown G, there really is no way around that, as it is the only card of it's kind that produces that kind of effect..so naturally, if you're worried about effect, then absolutely yes...you should find a way to put it in your deck
if you're gonna give good advice...make it constructive advice, not just tossing a 2-2 Claydol and 1 Uxie (LA) at anything that doesn't have it just because it is a well used card...that doesn't neccessarily make a deck more consistent...all it really does is make you draw more, which only increases the chance of coming across what you want...which isn't bad at all, but it doesn't guarantee you're going to draw into what you need at that moment...and with today's overall metagame, there's no telling that Claydol will be out long enough for you to get what you need, or that Claydol will even work when you try to use it
qnetykz said:saying that you're all for originality is fine...however, if your advice doesn't neccessarily constitute originality, how are people supposed to know (not directed at you 6-D)
... when you can find something else, that might go more with the deck strategy
...there could easily be other cards a deckbuilder could use, that has more synergy with their deck or deck idea
graberjr said:Claydol adds more consistent draw-power, yes, but it doesn't make a deck not suck just because you can draw.
airconditioning said:Because deckbuilding advice isn't supposed to be original. It's supposed to make the deck not suck. Adding in a 2-2 Claydol will make a deck not suck. Claydol is a super popular card, this is true. But it's popular for a reason, that reason being that he is probably the most important card in the format. Of course people will use him - he fits perfectly into almost every deck, and works spectacularly in almost every deck.
I can try giving original advice, too. I can tell someone to use Porygon2 GE as a draw engine. It would be original, sure, but it would also be terrible advice since he sucks in comparison to Claydol because you'd need to run like 25-30 Supporters for him to be useful. But hey, it's original!
... when you can find something else, that might go more with the deck strategy
...there could easily be other cards a deckbuilder could use, that has more synergy with their deck or deck idea
There is no card that has more synergy with more decks than Claydol. It's like butter. He's used in every deck ever because he's essential in every deck ever.
Sorry for the long winded post, but it's annoying to see people hurt their decks for the sake of originality.
Gah, where's the sage when I need it...
Actually, it does. Nothing sucks more than running out of Supporters and having to rely on your turn-opening draw to survive. Claydol provides huge draw power in the form of constant hand refreshment for the paltry price of 4 cards in your deck and one spot on your bench. It's a huge gain for a very minor cost, something that boosts the effectiveness of almost any deck.
You could make a case for donk decks that have no need for Claydol, in which case, sure, they don't need it. And you could argue for Uxie Lv. X, sure - that's personal preference. But come on.
graberjr said:"Adding in a 2-2 Claydol will make a deck not suck." <-- Back this up. Provide evidence.
Claydol adds more consistent draw-power, yes, but it doesn't make a deck not suck just because you can draw.