PokeChamp said:On its own, Palkia is a solid card that suffers from Luxray-weakness and a horrible, horrible retreat cost in this format. Notably, you can abuse your bench space by using "Lost Cyclone", essentially giving you an unlimited bench while punishing opponents who play too many benched Pokemon. In particular, this is an excellent card to show Jumpluff who's boss. The attack is also good, being able to snipe Claydol for example. Garchomp C is so much better in this role, though, so unless you're playing Palkia Lock that is always the more solid card. Palkia is good, in my opinion, but is very one-dimensional.
Palkia was played a long time ago with Dialga G Lv.X, but now people just play it by itself in Palkia Lock. In this deck, you play Mesprits and then cycle them off of your bench, allowing you to, potentially, prevent your opponent from using Poke-Powers for eight straight turns, counting in Power Sprays.
Palkia, in general, works in any deck that needs a bench refresher. Anything with multiple copies of Uxie and Mesprit can take advantage of Palkia G Lv.X. It also could be used in a spread-type deck in addition to its previous form, which can potentially put damage counters equivalent to 100 damage on the board. With cards like Gallade 4 Lv.X, for example, it might be interesting.
3/5. A decent card. Really one-dimensional, somewhat sub-par compared to other decks like Plox. Doesn't really have a place in this format, in my opinion.
The artwork is okay, in general I despise the 3D-ish effects used on the Galactic Pokemon.
thanks pokechamp